Digital animation - Page №7
646 products
Paper book «AI for Games and Animation: A Cognitive Modeling Approach», author John David Funge – фото №1
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Paper book «BTEC First in Information and Creative Technology Student Book», authors Alan Jarvis, Richard McGill – фото №1
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Paper book «World Design for 2D Action Adventures», authors Adrian Sandoval, Christopher W. Totten – фото №1
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World Design for 2D Action Adventures
Adrian Sandoval Adrian Sandoval, Christopher W. Totten
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Paper book «The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics», author Yvens R. Serpa – фото №1
Paper book «Fundamental Level Design and Analysis: A to B», author Michael Beardwood – фото №1
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Fundamental Level Design and Analysis: A to B
Michael Beardwood Michael Beardwood
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Paper book «Farming Simulator Modding with Blender: A Step-by-step Guide to Creating, Optimizing and Publishing Mods», authors Jason van Gumster, Stefan Maurus – фото №1
Paper book «Game Economy Design: Metagame, Monetization and Live Operations», author Charlie Czerkawski – фото №1
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Paper book «The Fundamentals of Tabletop Miniatures Game Design: A Designer’s Handbook», authors Glenn Ford, Mike Hutchinson – фото №1
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Paper book «Fundamental Level Design and Analysis: A to B», author Michael Beardwood – фото №1
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Fundamental Level Design and Analysis: A to B
Michael Beardwood Michael Beardwood
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Paper book «Logomimesis: A Treatise On The Performing Body», author Esa Kirkkopelto – фото №1
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Logomimesis: A Treatise On The Performing Body
Esa Kirkkopelto Esa Kirkkopelto
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Paper book «Game Design Deep Dive: Real-Time Strategy», author Joshua Bycer – фото №1
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Paper book «Game Design Deep Dive: Real-Time Strategy», author Joshua Bycer – фото №1
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Paper book «Blender 2D Animation: The Complete Guide to the Grease Pencil», author John M. Blain – фото №1
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Paper book «Design and Implementation of 3D Graphics Systems», authors Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa – фото №1
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Design and Implementation of 3D Graphics Systems
Jonas de Miranda Gomes Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
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Paper book «Writing an Interactive Story», authors Clement Riviere, Gabriel Feraud, Pierre Lacombe – фото №1
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Writing an Interactive Story
Clement Riviere Clement Riviere, Gabriel Feraud, Pierre Lacombe
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Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
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Paper book «Real Time Cameras: A Guide for Game Designers and Developers», author Mark Haigh-Hutchinson – фото №1
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Real Time Cameras: A Guide for Game Designers and Developers
Mark Haigh-Hutchinson Mark Haigh-Hutchinson
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Paper book «Animation Masterclasses: From Pencils to Pixels: A Complete Course in Animation & Production», author Тони Уайт / Тоні Уайт /  – фото №1
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Animation Masterclasses: From Pencils to Pixels: A Complete Course in Animation & Production
Тони Уайт / Тоні Уайт / Тони Уайт / Тоні Уайт /
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Paper book «Essentials of Interactive Computer Graphics: Concepts and Implementation», authors Kelvin Sung, Peter Shirley, Steven Baer – фото №1
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Essentials of Interactive Computer Graphics: Concepts and Implementation
Kelvin Sung Kelvin Sung, Peter Shirley, Steven Baer
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Paper book «Creating Games: Mechanics, Content, and Technology», authors Morgan McGuire, Odest Chadwicke Jenkins – фото №1
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Creating Games: Mechanics, Content, and Technology
Morgan McGuire Morgan McGuire, Odest Chadwicke Jenkins
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Paper book «How to Cheat in Maya 2010: Tools and Techniques for the Maya Animator», author Eric Luhta – фото №1
Paper book «How to Cheat in 3ds Max 2015: Get Spectacular Results Fast», author Michael McCarthy – фото №1
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Paper book «Animation in Germany», author Rolf Giesen – фото №1
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Animation in Germany
Rolf Giesen Rolf Giesen
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Paper book «Introduction to Game Physics with Box2D», author Ian Parberry – фото №1
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Paper book «FORCE: Drawing Human Anatomy», author Mike Mattesi – фото №1
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FORCE: Drawing Human Anatomy
Mike Mattesi Mike Mattesi
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Paper book «Design for Motion: Fundamentals and Techniques of Motion Design», author Austin Shaw – фото №1
Paper book «Force: Character Design from Life Drawing», author Mike Mattesi – фото №1
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Paper book «CompTIA CTT+ Certified Technical Trainer All-in-One Exam Guide», author Joseph Phillips – фото №1
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Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
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Paper book «The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator», author Тони Уайт / Тоні Уайт /  – фото №1
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The Animator's Sketchbook: How to See, Interpret & Draw Like a Master Animator
Тони Уайт / Тоні Уайт / Тони Уайт / Тоні Уайт /
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Paper book «Developing Creative Content for Games», author Greg Johnson – фото №1
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Developing Creative Content for Games
Greg Johnson Greg Johnson
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Paper book «Young People, Media and Politics in the Digital Age», author Vera Slavtcheva-Petkova – фото №1
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Young People, Media and Politics in the Digital Age
Vera Slavtcheva-Petkova Vera Slavtcheva-Petkova
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Paper book «LightWave 3D 8: 1001 Tips and Tricks: 1001 Tips and Tricks», authors Robin Wood, Steve Warner, Wes Beckwith – фото №1
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LightWave 3D 8: 1001 Tips and Tricks: 1001 Tips and Tricks
Robin Wood Robin Wood, Steve Warner, Wes Beckwith
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Paper book «FORCE: Drawing Human Anatomy», author Mike Mattesi – фото №1
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FORCE: Drawing Human Anatomy
Mike Mattesi Mike Mattesi
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Paper book «Physics for Animators», author Мишель Буске / Мішель Буске /  – фото №1
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Physics for Animators
Мишель Буске / Мішель Буске / Мишель Буске / Мішель Буске /
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Paper book «Animation: A World History: Volume I: Foundations - The Golden Age», author Giannalberto Bendazzi – фото №1
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Paper book «Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction», author Lee Lanier – фото №1
Paper book «Fluid Engine Development», author Doyub Kim – фото №1
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Fluid Engine Development
Doyub Kim Doyub Kim
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Paper book «Visual Design Concepts For Mobile Games», author Chirstopher Carman – фото №1
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Visual Design Concepts For Mobile Games
Chirstopher Carman Chirstopher Carman
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Paper book «Video Games and Interactive Media: A Glimpse at New Digital Entertainment», author Stephane Natkin – фото №1
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Paper book «Level Design: Processes and Experiences», author Christopher W. Totten – фото №1
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Level Design: Processes and Experiences
Christopher W. Totten Christopher W. Totten
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Paper book «iOS Game Programming with Xcode and Cocos2d», author Justin Dike – фото №1
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Paper book «Visual Design Concepts For Mobile Games», author Chirstopher Carman – фото №1
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Visual Design Concepts For Mobile Games
Chirstopher Carman Chirstopher Carman
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Paper book «Blender for Visual Effects», author Sam Vila – фото №1
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Paper book «Holistic Mobile Game Development with Unity», author Penny de Byl – фото №1
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Paper book «Extending Virtual Worlds: Advanced Design for Virtual Environments», author Ann Latham Cudworth – фото №1
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