Digital animation - Page №5
646 products
Paper book «The Art of Game Design: A Book of Lenses, Third Edition», author Джесси Шелл / Джессі Шелл /  – фото №1
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The Art of Game Design: A Book of Lenses, Third Edition
Джесси Шелл / Джессі Шелл / Джесси Шелл / Джессі Шелл /
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Paper book «Character Development and Storytelling for Games», author Lee Sheldon – фото №1
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Paper book «News Journalism and Twitter: Disruption, Adaption and Normalisation», author Chrysi Dagoula – фото №1
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Paper book «Character Design From the Ground Up», author Kevin Crossley – фото №1
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Character Design From the Ground Up
Kevin Crossley Kevin Crossley
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Paper book «Mathematics of Game Development: A Collection of Applied Lessons», author Jacob Enfield – фото №1
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Paper book «The Pocket Mentor for Video Game Testing», author Harun H. Ali – фото №1
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Paper book «The Complete Guide to Photorealism for Visual Effects, Visualization and Games», author Эран Динур / Еран Дінур /  – фото №1
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The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Эран Динур / Еран Дінур / Эран Динур / Еран Дінур /
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Paper book «Interaction for Designers: How To Make Things People Love», author Brian L.M Boyl – фото №1
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Paper book «Comedy for Animators», author Jonathan Lyons – фото №1
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Comedy for Animators
Jonathan Lyons Jonathan Lyons
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Paper book «Tabletop Game Design for Video Game Designers», author Ethan Ham – фото №1
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Paper book «Videogames and Agency», author Bettina Bódi – фото №1
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Videogames and Agency
Bettina Bódi Bettina Bódi
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Paper book «3D Animation Essentials», author Andy Beane – фото №1
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3D Animation Essentials
Andy Beane Andy Beane
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Paper book «A Complete Guide to Character Rigging for Games Using Blender», author Armin Halač – фото №1
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Paper book «Secrets of the Animator», author Julia Peguet – фото №1
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Secrets of the Animator
Julia Peguet Julia Peguet
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Paper book «Digital Love: Romance and Sexuality in Games», author Heidi McDonald – фото №1
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Paper book «Adaptation for Animation: Transforming Literature Frame by Frame», author Hannes Rall – фото №1
Paper book «Hybrid Drawing Techniques: Design Process and Presentation», author Gilbert Gorski – фото №1
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Paper book «Elemental Magic, Volume II: The Technique of Special Effects Animation», author Joseph Gilland – фото №1
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Paper book «Game Engine Architecture», author Джейсон Грегори / Джейсон Грегорі /  – фото №1
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Game Engine Architecture
Джейсон Грегори / Джейсон Грегорі / Джейсон Грегори / Джейсон Грегорі /
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Paper book «The Art of How to Train Your Dragon 2», author Линда Саншайн – фото №1
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The Art of How to Train Your Dragon 2
Линда Саншайн Линда Саншайн
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Paper book «The Animator's Survival Kit: Flexibility and Weight: (Richard Williams' Animation Shorts)», author Richard E. Williams – фото №1
Paper book «Art of Pixar: 25th Anniv», author Amid Amidi – фото №1
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Art of Pixar: 25th Anniv
Amid Amidi Amid Amidi
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Paper book «Animation Maths», author Bieke Masselis – фото №1
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Animation Maths
Bieke Masselis Bieke Masselis
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Paper book «THE BOOK OF IRON» – фото №1
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Paper book «The Animator's Survival Kit», author Richard Williams – фото №1
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The Animator's Survival Kit
Richard Williams Richard Williams
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Paper book «MONSTERS FROM THE IMAGINATION» – фото №1
Paper book «Adobe Dimension Classroom in a Book (2021 release)», author Keith Gilbert – фото №1
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Paper book «An Introduction to HTML5 Game Development with Phaser.js», author Travis Faas – фото №1
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Paper book «How to Cheat in Unity 5: Tips and Tricks for Game Development», author Алан Торн / Алан Торн /  – фото №1
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How to Cheat in Unity 5: Tips and Tricks for Game Development
Алан Торн / Алан Торн / Алан Торн / Алан Торн /
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Paper book «Learn to Implement Games with Code», author John M. Quick – фото №1
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Learn to Implement Games with Code
John M. Quick John M. Quick
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Paper book «The Pocket Lawyer for Comic Book Creators: A Legal Toolkit for Comic Book Artists and Writers», author Thomas Crowell, Esq. – фото №1
Paper book «FORCE: Dynamic Life Drawing: 10th Anniversary Edition», author Mike Mattesi – фото №1
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Paper book «Flash Mobile: Developing Android and iOS Applications», author Matthew David – фото №1
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Paper book «Digital Video and DSP: Instant Access», author Keith Jack – фото №1
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Paper book «Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques», authors Alberto Menache, Charles John Lumsden, Chris Kazmier, Darwyn Peachey, David Gould, David S. Ebert, F. Kenton Musgrave, Hanspeter Pfister, Jason Sharpe, Ken Perlin, Mark R. Wilkins, Mark V. Pauly, Markus Gross, Martin Wicke, Matthias Müller, Nicholas Woolridge, Richard Ke – фото №1
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Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
Alberto Menache Alberto Menache, Charles John Lumsden, Chris Kazmier, Darwyn Peachey, David Gould, David S. Ebert, F. Kenton Musgrave, Hanspeter Pfister, Jason Sharpe, Ken Perlin, Mark R. Wilkins, Mark V. Pauly, Markus Gross, Martin Wicke, Matthias Müller, Nicholas Woolridge, Richard Ke
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Paper book «Apple Vision Pro for Creators:  A Beginner's Guide to Building Immersive Experiences», author Джон Рэй / Джон Рей /  – фото №1
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Apple Vision Pro for Creators: A Beginner's Guide to Building Immersive Experiences
Джон Рэй / Джон Рей / Джон Рэй / Джон Рей /
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Paper book «Design and Implementation of 3D Graphics Systems», authors Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa – фото №1
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Design and Implementation of 3D Graphics Systems
Jonas de Miranda Gomes Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
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Paper book «Writing an Interactive Story», authors Clement Riviere, Gabriel Feraud, Pierre Lacombe – фото №1
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Writing an Interactive Story
Clement Riviere Clement Riviere, Gabriel Feraud, Pierre Lacombe
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Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
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Paper book «MEL Scripting for Maya Animators», authors Chris Kazmier, Mark R. Wilkins – фото №1
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MEL Scripting for Maya Animators
Chris Kazmier Chris Kazmier, Mark R. Wilkins
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Paper book «Motion Graphics: Principles and Practices from the Ground Up», author Peter Beare – фото №1
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Paper book «Essential Mathematics for Games and Interactive Applications», authors James M. Van Verth, Lars M. Bishop – фото №1
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth James M. Van Verth, Lars M. Bishop
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Paper book «Multithreading for Visual Effects», authors Erwin Coumans, George ElKoura, James Reinders, Jeff Lait, Manuel Kraemer, Martin Watt, Ronald Henderson – фото №1
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Multithreading for Visual Effects
Erwin Coumans Erwin Coumans, George ElKoura, James Reinders, Jeff Lait, Manuel Kraemer, Martin Watt, Ronald Henderson
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Paper book «Foundations of Physically Based Modeling and Animation», authors Donald House, John C. Keyser – фото №1
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Foundations of Physically Based Modeling and Animation
Donald House Donald House, John C. Keyser
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Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
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Paper book «How to Make Animated Films: Tony White's Masterclass Course on the Traditional Principles of Animation», author Тони Уайт / Тоні Уайт /  – фото №1
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How to Make Animated Films: Tony White's Masterclass Course on the Traditional Principles of Animation
Тони Уайт / Тоні Уайт / Тони Уайт / Тоні Уайт /
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Paper book «Punk Playthings: Provocations for 21st Century Game Makers», authors Chris Lowthorpe, Sean Taylor – фото №1
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Punk Playthings: Provocations for 21st Century Game Makers
Chris Lowthorpe Chris Lowthorpe, Sean Taylor
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