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Digital animation - Page №6
646 products
Digital animation - Page №6
646 products
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Game Design Deep Dive: Real-Time Strategy
Joshua Bycer
Joshua Bycer
Not available
20570110
0
0
Game Design Deep Dive: Real-Time Strategy
Joshua Bycer
Joshua Bycer
Not available
20570118
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0
Game Design Deep Dive: Role Playing Games
Joshua Bycer
Joshua Bycer
Not available
20532644
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Game Design Deep Dive: Trading and Collectible Card Games
Joshua Bycer
Joshua Bycer
Not available
20530614
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The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
Celia Hodent
Celia Hodent
Not available
20529232
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BTEC First in Information and Creative Technology Student Book
Alan Jarvis
Alan Jarvis, Richard McGill
Not available
20571794
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Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More
Not available
20082399
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Triaging the Streaming Wars
Not available
20082969
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Heritage, Memory and Identity in Postcolonial Board Games
Not available
20083008
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The Hybrid Face: Paradoxes of the Visage in the Digital Era
Not available
20083094
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Techniques of Illusion: A Cultural and Media History of Stage Magic in the Late Nineteenth Century
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20083179
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Digital Ethics: Rhetoric and Responsibility in Online Aggression
Not available
20083527
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Learning Autodesk 3ds Max Design 2010 Essentials: The Official Autodesk 3ds Max Reference
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20083771
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Procedural Generation in Game Design
Not available
20087402
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Art Hack Practice: Critical Intersections of Art, Innovation and the Maker Movement
Not available
20087536
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GPU Pro: Advanced Rendering Techniques
Not available
20088204
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Writing for Video Game Genres: From FPS to RPG
Not available
20088208
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Computer Architectures: Constructing the Common Ground
Not available
20088929
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Video Games: A Medium That Demands Our Attention
Not available
20088984
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Spotification of Popular Culture in the Field of Popular Communication
Not available
20089645
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Data Publics: Public Plurality in an Era of Data Determinacy
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20090681
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Art Hack Practice: Critical Intersections of Art, Innovation and the Maker Movement
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20086189
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Simulating Heterogeneous Crowds with Interactive Behaviors
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20086269
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Games User Research: A Case Study Approach
Not available
20086276
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Motion Graphics: Principles and Practices from the Ground Up
Peter Beare
Peter Beare
Not available
20044481
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
James M. Van Verth, Lars M. Bishop
Not available
20039980
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Multithreading for Visual Effects
Erwin Coumans
Erwin Coumans, George ElKoura, James Reinders, Jeff Lait, Manuel Kraemer, Martin Watt, Ronald Henderson
Not available
20039983
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Foundations of Physically Based Modeling and Animation
Donald House
Donald House, John C. Keyser
Not available
20039880
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto
Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
Not available
20039962
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The Digital Reading Condition
Not available
20077458
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The Digital Reading Condition
Not available
20077459
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Television’s Streaming Wars
Not available
20077465
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Game Audio Programming 4: Principles and Practices
Not available
20078118
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Game Audio Programming 4: Principles and Practices
Not available
20078119
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Contemporary Challenges in Mediatisation Research
Not available
20078173
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Mapping Lies in the Global Media Sphere
Not available
20077251
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Game Audio Programming: Principles and Practices
Not available
20074431
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VR Developer Gems
Not available
20076017
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Role-Playing Game Studies: Transmedia Foundations
Not available
20183824
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The Routledge Companion to Critical Approaches to Contemporary Architecture
Not available
20174558
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The Routledge Companion to Critical Approaches to Contemporary Architecture
Not available
20175989
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Google SketchUp Workshop: Modeling, Visualizing, and Illustrating
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20178272
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The Routledge Companion to Video Game Studies
Not available
20098932
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Gaming Disability: Disability Perspectives on Contemporary Video Games
Not available
20099005
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Difficult Heritage and Immersive Experiences
Not available
20099011
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Difficult Heritage and Immersive Experiences
Not available
20099012
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Game Audio Programming 2: Principles and Practices
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20098666
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Independent Videogames: Cultures, Networks, Techniques and Politics
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20098714
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Digital Ageism: How it Operates and Approaches to Tackling it
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20123526
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The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures
Not available
20123678
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The Corners are Glowing: Selected Writings from the Ottawa International Animation Festival
Not available
20124580
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The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice
Not available
20138815
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Queer Reflections on AI: Uncertain Intelligences
Not available
20138431
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Performance Making and the Archive
Not available
20138453
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Information Visualization in The Era of Innovative Journalism
Not available
20130159
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