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Games development and programming
433 products
Paper book «COLLADA: Sailing the Gulf of 3D Digital Content Creation», authors Mark C. Barnes, Remi Arnaud – фото №1
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COLLADA: Sailing the Gulf of 3D Digital Content Creation
Mark C. Barnes Mark C. Barnes, Remi Arnaud
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Paper book «Advanced Game Development with Programmable Graphics Hardware», authors Alan Watt, Fabio Policarpo – фото №1
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Paper book «Real-Time Volume Graphics», authors Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger – фото №1
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Real-Time Volume Graphics
Christof Rezk-Salama Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger
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Paper book «Non-Photorealistic Rendering», authors Amy Gooch, Bruce Gooch – фото №1
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Non-Photorealistic Rendering
Amy Gooch Amy Gooch, Bruce Gooch
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Paper book «Punk Playthings: Provocations for 21st Century Game Makers», authors Chris Lowthorpe, Sean Taylor – фото №1
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Punk Playthings: Provocations for 21st Century Game Makers
Chris Lowthorpe Chris Lowthorpe, Sean Taylor
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «VR Developer Gems» – фото №1
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Paper book «Game Physics Pearls» – фото №1
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Paper book «Metaprogramming GPUs with Sh», authors Michael McCool, Stefanus Du Toit – фото №1
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Metaprogramming GPUs with Sh
Michael McCool Michael McCool, Stefanus Du Toit
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Paper book «Dungeons and Desktops: The History of Computer Role-Playing Games 2e», authors Matt Barton, Shane Stacks – фото №1
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Paper book «Mobile Robots: Inspiration to Implementation, Second Edition», authors Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones – фото №1
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Mobile Robots: Inspiration to Implementation, Second Edition
Anita M. Flynn Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones
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Paper book «The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry», authors Alex Josef, Alex Van Lepp, Marshal D. Carper – фото №1
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Paper book «The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry», authors Alex Josef, Alex Van Lepp, Marshal D. Carper – фото №1
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Paper book «The Theory and Practice of Writing Music for Games», authors Scott Looney, Steve Horowitz – фото №1
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The Theory and Practice of Writing Music for Games
Scott Looney Scott Looney, Steve Horowitz
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Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
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Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
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Paper book «The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games», authors Rachel Kowert, Thorsten Quandt – фото №1
Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
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Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
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Paper book «Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence», authors Barbara Di Eugenio, Davide Fossati, Nick Green – фото №1
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Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence
Barbara Di Eugenio Barbara Di Eugenio, Davide Fossati, Nick Green
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Paper book «Acting and Character Animation: The Art of Animated Films, Acting and Visualizing», authors Анна Хан / Ганна Хан / , Rolf Giesen – фото №1
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Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
Анна Хан / Ганна Хан / Анна Хан / Ганна Хан / , Rolf Giesen
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Paper book «Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI», authors Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo – фото №1
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Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI
Antonio Pizzo Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo
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Paper book «Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI», authors Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo – фото №1
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Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI
Antonio Pizzo Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo
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Paper book «Logic And Language Models For Computer Science (Third Edition)», authors Dana Richards, Henry Hamburger – фото №1
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Logic And Language Models For Computer Science (Third Edition)
Dana Richards Dana Richards, Henry Hamburger
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Paper book «Logic And Language Models For Computer Science (Third Edition)», authors Dana Richards, Henry Hamburger – фото №1
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Logic And Language Models For Computer Science (Third Edition)
Dana Richards Dana Richards, Henry Hamburger
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Paper book «Region Locked», authors Dazz Brown, Greg S-C, Matt Barnes – фото №1
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Region Locked
Dazz Brown Dazz Brown, Greg S-C, Matt Barnes
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Paper book «Virtual Cities: An Atlas & Exploration of Video Game Cities», author Konstantinos Dimopoulos – фото №1
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Virtual Cities: An Atlas & Exploration of Video Game Cities
Konstantinos Dimopoulos Konstantinos Dimopoulos
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Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
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The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
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Paper book «Understanding Kids, Play, and Interactive Design: How to Create Games Children Love», author Mark Schlichting – фото №1
Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
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Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
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Paper book «Multimedia Ontology: Representation and Applications», authors Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /  – фото №1
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Multimedia Ontology: Representation and Applications
Anupama Mallik Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /
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Paper book «The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games», authors Rachel Kowert, Thorsten Quandt – фото №1
Paper book «Real-Time Shading», authors John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich – фото №1
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Real-Time Shading
John Hart John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich
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Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
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Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
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The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
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Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
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The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
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Paper book «How and Why We Make Games: The Creative Confusion», authors Artur Ganszyniec, Marta Fijak – фото №1
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How and Why We Make Games: The Creative Confusion
Artur Ganszyniec Artur Ganszyniec, Marta Fijak
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Paper book «Designing Games Meant for Sharing», author Ioana-Iulia Cazacu – фото №1
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Designing Games Meant for Sharing
Ioana-Iulia Cazacu Ioana-Iulia Cazacu
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Paper book «Python: A Practical Learning Approach», authors Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh – фото №1
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Python: A Practical Learning Approach
Shriram K. Vasudevan Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh
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Paper book «A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!», author Aaron Langille – фото №1
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Paper book «Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams», author Matthew John Dyet – фото №1
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Paper book «The Pocket Mentor for Game Audio», authors Greg Lester, Jonny Sands – фото №1
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The Pocket Mentor for Game Audio
Greg Lester Greg Lester, Jonny Sands
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Paper book «Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition», author Brandon Cotton – фото №1
Paper book «Game Design Deep Dive: Real-Time Strategy», author Joshua Bycer – фото №1
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Paper book «Game Design Deep Dive: Real-Time Strategy», author Joshua Bycer – фото №1
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Paper book «Workflow Scheduling on Computing Systems», authors Jing Mei, Kenli Li, Keqin Li, Longxin Zhang, Wangdong Yang, Xiaoyong Tang – фото №1
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Workflow Scheduling on Computing Systems
Jing Mei Jing Mei, Kenli Li, Keqin Li, Longxin Zhang, Wangdong Yang, Xiaoyong Tang
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Paper book «Game Development with Unreal Engine 5 Volume 1: Design Phase», author Tiow Wee Tan – фото №1
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Paper book «eSports is Business: Management in the World of Competitive Gaming», author Tobias M. Scholz – фото №1
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