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Games development and programming
433 products
Paper book «iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch», author Thomas Lucka – фото №1
Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
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The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
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Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
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Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
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Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
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The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
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Paper book «An Introduction to HTML5 Game Development with Phaser.js», author Travis Faas – фото №1
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Paper book «Learn to Implement Games with Code», author John M. Quick – фото №1
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Learn to Implement Games with Code
John M. Quick John M. Quick
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Paper book «Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling», author Toiya Kristen Finley – фото №1
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Paper book «The Game Production Handbook», author Heather Maxwell Chandler – фото №1
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The Game Production Handbook
Heather Maxwell Chandler Heather Maxwell Chandler
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Paper book «The Gamer's Guide to Coding: Design, Code, Build, Play», author Гордон МакКомб / Гордон МакКомб /  – фото №1
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The Gamer's Guide to Coding: Design, Code, Build, Play
Гордон МакКомб / Гордон МакКомб / Гордон МакКомб / Гордон МакКомб /
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Paper book «Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API», authors Adam Mechtley, Ryan Trowbridge – фото №1
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Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
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Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
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Paper book «Realistic Ray Tracing», authors Peter Shirley, R. Keith Morley – фото №1
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Realistic Ray Tracing
Peter Shirley Peter Shirley, R. Keith Morley
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Paper book «Graphics Shaders: Theory and Practice, Second Edition», authors Mike Bailey, Steve Cunningham – фото №1
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Graphics Shaders: Theory and Practice, Second Edition
Mike Bailey Mike Bailey, Steve Cunningham
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Paper book «The Unity Game Engine and the Circuits of Cultural Software», authors Benjamin Nicoll, Brendan Keogh – фото №1
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The Unity Game Engine and the Circuits of Cultural Software
Benjamin Nicoll Benjamin Nicoll, Brendan Keogh
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Paper book «Robot Play for All: Developing Toys and Games for Disability», authors Andrea Bonarini, Serenella Besio – фото №1
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Robot Play for All: Developing Toys and Games for Disability
Andrea Bonarini Andrea Bonarini, Serenella Besio
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Paper book «Pervasive Games: Theory and Design», authors Annika Waern, Jaakko Stenros, Markus Montola – фото №1
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Pervasive Games: Theory and Design
Annika Waern Annika Waern, Jaakko Stenros, Markus Montola
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Paper book «Computer Facial Animation», author Frederic I. Parke – фото №1
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Computer Facial Animation
Frederic I. Parke Frederic I. Parke
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Paper book «Artificial Intelligence and Games», authors Georgios N. Yannakakis, Julian Togelius – фото №1
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Artificial Intelligence and Games
Georgios N. Yannakakis Georgios N. Yannakakis, Julian Togelius
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Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
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Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
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Paper book «Tailored Gamification to Educational Technologies», authors Ig Ibert Bittencourt, Wilk Oliveira – фото №1
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Tailored Gamification to Educational Technologies
Ig Ibert Bittencourt Ig Ibert Bittencourt, Wilk Oliveira
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Paper book «Procedural Content Generation via Machine Learning: An Overview», authors Adam J. Summerville, Matthew Guzdial, Sam Snodgrass – фото №1
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Procedural Content Generation via Machine Learning: An Overview
Adam J. Summerville Adam J. Summerville, Matthew Guzdial, Sam Snodgrass
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Paper book «Game Physics Pearls» – фото №1
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Paper book «Digital Holography», authors Jun-chang Li, Pascal Picart – фото №1
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Digital Holography
Jun-chang Li Jun-chang Li, Pascal Picart
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Paper book «Game Invaders: The Theory and Understanding of Computer Games», authors Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey – фото №1
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Game Invaders: The Theory and Understanding of Computer Games
Clive Fencott Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey
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Paper book «Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine», authors Brian C. Ladd, Christopher James Jenkins – фото №1
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Paper book «Mastering Unity: A Beginner's Guide» – фото №1
Paper book «Mastering Unity: A Beginner's Guide» – фото №1
Paper book «Metaprogramming GPUs with Sh», authors Michael McCool, Stefanus Du Toit – фото №1
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Metaprogramming GPUs with Sh
Michael McCool Michael McCool, Stefanus Du Toit
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Paper book «Dungeons and Desktops: The History of Computer Role-Playing Games 2e», authors Matt Barton, Shane Stacks – фото №1
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Paper book «Meaningful Game Design: The Methodology and Psychology of Tabletop Games», author Devon Allcoat – фото №1
Paper book «VR Developer Gems» – фото №1
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Paper book «Two- and Three-Dimensional Patterns of the Face», authors A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan – фото №1
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Two- and Three-Dimensional Patterns of the Face
A. L. Yuille A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan
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Paper book «The Essentials of CAGD», authors Dianne Hansford, Gerald Farin – фото №1
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The Essentials of CAGD
Dianne Hansford Dianne Hansford, Gerald Farin
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Paper book «Scripting Farming Simulator with Lua: Unlocking the Virtual Fields», authors Manuel Leithner, Zander Brumbaugh – фото №1
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Scripting Farming Simulator with Lua: Unlocking the Virtual Fields
Manuel Leithner Manuel Leithner, Zander Brumbaugh
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Paper book «The Essential Guide to Game Audio: The Theory and Practice of Sound for Games», authors Scott Looney, Steve Horowitz – фото №1
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «Reliable Computer Systems: Design and Evaluation, Third Edition», authors Daniel P. Siewiorek, Robert S. Swarz – фото №1
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Reliable Computer Systems: Design and Evaluation, Third Edition
Daniel P. Siewiorek Daniel P. Siewiorek, Robert S. Swarz
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Paper book «COLLADA: Sailing the Gulf of 3D Digital Content Creation», authors Mark C. Barnes, Remi Arnaud – фото №1
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COLLADA: Sailing the Gulf of 3D Digital Content Creation
Mark C. Barnes Mark C. Barnes, Remi Arnaud
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