English
Printed
Clear all
Games development and programming
442 products
Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
0
0
Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
Not available
Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
0
0
Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
Not available
Paper book «The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games», authors Rachel Kowert, Thorsten Quandt – фото №1
Paper book «Multimedia Ontology: Representation and Applications», authors Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /  – фото №1
0
0
Multimedia Ontology: Representation and Applications
Anupama Mallik Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /
Not available
Paper book «Real-Time Shading», authors John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich – фото №1
0
0
Real-Time Shading
John Hart John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich
Not available
Paper book «Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence», authors Barbara Di Eugenio, Davide Fossati, Nick Green – фото №1
0
0
Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence
Barbara Di Eugenio Barbara Di Eugenio, Davide Fossati, Nick Green
Not available
Paper book «Acting and Character Animation: The Art of Animated Films, Acting and Visualizing», authors Анна Хан / Ганна Хан / , Rolf Giesen – фото №1
0
0
Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
Анна Хан / Ганна Хан / Анна Хан / Ганна Хан / , Rolf Giesen
Not available
Paper book «Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI», authors Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo – фото №1
0
0
Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI
Antonio Pizzo Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo
Not available
Paper book «Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI», authors Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo – фото №1
0
0
Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI
Antonio Pizzo Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo
Not available
Paper book «The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games», authors Rachel Kowert, Thorsten Quandt – фото №1
Paper book «Region Locked», authors Dazz Brown, Greg S-C, Matt Barnes – фото №1
0
0
Region Locked
Dazz Brown Dazz Brown, Greg S-C, Matt Barnes
Not available
Paper book «Virtual Cities: An Atlas & Exploration of Video Game Cities», author Konstantinos Dimopoulos – фото №1
0
0
Virtual Cities: An Atlas & Exploration of Video Game Cities
Konstantinos Dimopoulos Konstantinos Dimopoulos
Not available
Paper book «Assessing the Quality of Experience of Cloud Gaming Services», author Стивен Шмидт / Стівен Шмідт /  – фото №1
0
0
Assessing the Quality of Experience of Cloud Gaming Services
Стивен Шмидт / Стівен Шмідт / Стивен Шмидт / Стівен Шмідт /
Not available
Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
0
0
Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
Not available
Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
0
0
Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
Not available
Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
0
0
Video Games in Psychotherapy
Robert Rice Robert Rice
Not available
Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
0
0
Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
Not available
Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
0
0
Not available
Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
0
0
Not available
Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
0
0
Not available
Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
0
0
Not available
Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
0
0
Not available
Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
0
0
The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
Not available
Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
0
0
The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
Not available
Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
0
0
Video Games in Psychotherapy
Robert Rice Robert Rice
Not available
Paper book «GPGPU Programming for Games and Science», author David H. Eberly – фото №1
0
0
GPGPU Programming for Games and Science
David H. Eberly David H. Eberly
Not available
Paper book «Minor Platforms in Videogame History», author Benjamin Nicoll – фото №1
0
0
Minor Platforms in Videogame History
Benjamin Nicoll Benjamin Nicoll
Not available
Paper book «GPU Pro 360 Guide to Rendering», author Wolfgang Engel – фото №1
0
0
GPU Pro 360 Guide to Rendering
Wolfgang Engel Wolfgang Engel
Not available
Paper book «AI for Games», author Ian Millington – фото №1
0
0
AI for Games
Ian Millington Ian Millington
Not available
Paper book «Unity 4 Fundamentals: Get Started at Making Games with Unity», author Алан Торн / Алан Торн /  – фото №1
0
0
Unity 4 Fundamentals: Get Started at Making Games with Unity
Алан Торн / Алан Торн / Алан Торн / Алан Торн /
Not available
Paper book «Level Design: Processes and Experiences», author Christopher W. Totten – фото №1
0
0
Level Design: Processes and Experiences
Christopher W. Totten Christopher W. Totten
Not available
Paper book «Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice», author Jonathon Reinhardt – фото №1
Paper book «iOS Game Programming with Xcode and Cocos2d», author Justin Dike – фото №1
0
0
Not available
Paper book «Nature-Inspired Optimization Algorithms», author Vasuki A – фото №1
0
0
Not available
Paper book «Fluid Engine Development», author Doyub Kim – фото №1
0
0
Fluid Engine Development
Doyub Kim Doyub Kim
Not available
Paper book «Tabletop Game Accessibility: Meeple Centred Design», author Michael James Heron – фото №1
0
0
Tabletop Game Accessibility: Meeple Centred Design
Michael James Heron Michael James Heron
Not available
Paper book «Visual Design Concepts For Mobile Games», author Chirstopher Carman – фото №1
0
0
Visual Design Concepts For Mobile Games
Chirstopher Carman Chirstopher Carman
Not available
Paper book «Blender for Visual Effects», author Sam Vila – фото №1
0
0
Not available
Paper book «Holistic Mobile Game Development with Unity», author Penny de Byl – фото №1
0
0
Not available
Paper book «Java Game Development with LibGDX: From Beginner to Professional», author LEE STEMKOSKI – фото №1
0
0
Not available
Paper book «Learning C# by Programming Games», authors Arjan Egges, Jeroen D. Fokker, Wouter van Toll – фото №1
0
0
Learning C# by Programming Games
Arjan Egges Arjan Egges, Jeroen D. Fokker, Wouter van Toll
Not available
Paper book «Works of Game: On the Aesthetics of Games and Art», author Джон Шарп / Джон Шарп /  – фото №1
0
0
Works of Game: On the Aesthetics of Games and Art
Джон Шарп / Джон Шарп / Джон Шарп / Джон Шарп /
Not available
Paper book «Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects», author Anastasia Salter – фото №1
0
0
Not available
Paper book «Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects», author Anastasia Salter – фото №1
0
0
Not available
Paper book «Persuasive Games: The Expressive Power of Videogames», author Ian Bogost – фото №1
0
0
Not available
Paper book «Real Time Cameras: A Guide for Game Designers and Developers», author Mark Haigh-Hutchinson – фото №1
0
0
Real Time Cameras: A Guide for Game Designers and Developers
Mark Haigh-Hutchinson Mark Haigh-Hutchinson
Not available
Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
0
0
Not available