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Games development and programming
442 products
Paper book «The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume Two», author John M. Blain – фото №1
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5105 UAH
Delivery from UK 20-30 days
Paper book «The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One», author John M. Blain – фото №1
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5105 UAH
Delivery from UK 20-30 days
Paper book «Cool Scratch Projects in Easy Steps», author Шон МакМанус / Шон МакМанус /  – фото №1
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Cool Scratch Projects in Easy Steps
Шон МакМанус / Шон МакМанус / Шон МакМанус / Шон МакМанус /
906 UAH
Delivery from UK 20-30 days
Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
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The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
4776 UAH
Delivery from UK 20-30 days
Paper book «Geometric Data Structures for Computer Graphics», authors Elmar Langetepe, Gabriel Zachmann – фото №1
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Geometric Data Structures for Computer Graphics
Elmar Langetepe Elmar Langetepe, Gabriel Zachmann
5188 UAH
Delivery from UK 20-30 days
Paper book «Real-Time Rendering, Fourth Edition», authors Eric Haines, Naty Hoffman – фото №1
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Real-Time Rendering, Fourth Edition
Eric Haines Eric Haines, Naty Hoffman
8564 UAH
Delivery from UK 20-30 days
Paper book «Persuasive Technology in the Age of Human-AI Communication», authors Bu Zhong, Kenny K.N. Chow, Yunya Song – фото №1
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Persuasive Technology in the Age of Human-AI Communication
Bu Zhong Bu Zhong, Kenny K.N. Chow, Yunya Song
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Paper book «Game Engine Architecture: Volume I, Foundations and Core Engine Systems», author Джейсон Грегори / Джейсон Грегорі /  – фото №1
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Game Engine Architecture: Volume I, Foundations and Core Engine Systems
Джейсон Грегори / Джейсон Грегорі / Джейсон Грегори / Джейсон Грегорі /
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Paper book «Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume II», author Carolyn Handler Miller – фото №1
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Paper book «Game Engine Architecture: Volume I, Foundations and Core Engine Systems», author Джейсон Грегори / Джейсон Грегорі /  – фото №1
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Game Engine Architecture: Volume I, Foundations and Core Engine Systems
Джейсон Грегори / Джейсон Грегорі / Джейсон Грегори / Джейсон Грегорі /
Not available
Paper book «Game Development Patterns with Unity 2021: Explore practical game development using software design patterns and best practices in Unity and C#», author Дэвид Барон / Девід Барон /  – фото №1
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Paper book «GPU Pro 2», author Wolfgang Engel – фото №1
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GPU Pro 2
Wolfgang Engel Wolfgang Engel
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Paper book «A Gamer's Introduction to Programming with MonoGame: Welcome Brave Adventurer!», author Aaron Langille – фото №1
Paper book «Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers», authors Bobby Schweizer, Megan  Condis – фото №1
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Paper book «Designing the User Experience of Game Development Tools», author David Lightbown – фото №1
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Paper book «A Gamer's Introduction to Programming with MonoGame: Welcome Brave Adventurer!», author Aaron Langille – фото №1
Paper book «Game Development with Godot 4: A Complete Introduction», author Алан Торн / Алан Торн /  – фото №1
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Game Development with Godot 4: A Complete Introduction
Алан Торн / Алан Торн / Алан Торн / Алан Торн /
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Paper book «Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I», author Carolyn Handler Miller – фото №1
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Paper book «Representation of Disability in Children’s Video Games», author Krystina Madej – фото №1
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Paper book «Mastering Technical Art in Unreal Engine: World Building», author Стюарт Батлер / Стюарт Батлер /  – фото №1
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Mastering Technical Art in Unreal Engine: World Building
Стюарт Батлер / Стюарт Батлер / Стюарт Батлер / Стюарт Батлер /
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Paper book «Architectural Approach to Level Design: Second edition», author Christopher W. Totten – фото №1
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Architectural Approach to Level Design: Second edition
Christopher W. Totten Christopher W. Totten
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Paper book «The Game Business Guidebook: What To Do When Nobody Wants Your Game», author Diego Ricchiuti – фото №1
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Paper book «Crafty Game Writing: Secrets of Great Videogame Narrative», author Алекс Эпштейн / Алекс Епштейн /  – фото №1
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Crafty Game Writing: Secrets of Great Videogame Narrative
Алекс Эпштейн / Алекс Епштейн / Алекс Эпштейн / Алекс Епштейн /
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Paper book «Godot Engine Game Development in 24 Hours, Sams Teach Yourself:  The Official Guide to Godot 3.0», authors Ariel Manzur, George Marques – фото №1
Paper book «Learning XNA 3.0», author Aaron Reed – фото №1
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Learning XNA 3.0
Aaron Reed Aaron Reed
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Paper book «Game Programming with Unity and C#: A Complete Beginner’s Guide», author Casey Hardman – фото №1
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Paper book «Thematic Integration in Board Game Design», author Sarah Shipp – фото №1
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Paper book «Sound and Music for Games: The Basics of Digital Audio for Video Games», author Robert Ciesla – фото №1
Paper book «Beginning Game AI with Unity: Programming Artificial Intelligence with C#», author Sebastiano M. Cossu – фото №1
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Paper book «Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language», author Sebastiano M. Cossu – фото №1
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Paper book «Game Programming Algorithms and Techniques:  A Platform-Agnostic Approach», author Санджай Мадхав / Санджай Мадхав /  – фото №1
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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach
Санджай Мадхав / Санджай Мадхав / Санджай Мадхав / Санджай Мадхав /
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Paper book «Game Programming in C++:  Creating 3D Games», author Санджай Мадхав / Санджай Мадхав /  – фото №1
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Game Programming in C++: Creating 3D Games
Санджай Мадхав / Санджай Мадхав / Санджай Мадхав / Санджай Мадхав /
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Paper book «Unreal Engine VR Cookbook:  Developing Virtual Reality with UE4», author Mitch McCaffrey – фото №1
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Paper book «Clockwork Game Design», author Keith Burgun – фото №1
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Clockwork Game Design
Keith Burgun Keith Burgun
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Paper book «Directing Game Animation: Building a Vision and a Team with Intent», author Mike Jungbluth – фото №1
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Paper book «Unity Game Development in 24 Hours, Sams Teach Yourself», author Mike Geig – фото №1
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Paper book «Forms and Functions of Endings in Narrative Digital Games», author Michelle Herte – фото №1
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Paper book «Designing the User Experience of Game Development Tools», author David Lightbown – фото №1
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Paper book «Let’s Build a Multiplayer Phaser Game: With TypeScript, Socket.IO, and Phaser», author Oscar Lodriguez – фото №1
Paper book «The Pyramid of Game Design: Designing, Producing and Launching Service Games», author Nicholas Lovell – фото №1
Paper book «Gamification Mindset», author Ole Goethe – фото №1
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Gamification Mindset
Ole Goethe Ole Goethe
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Paper book «The Minds Behind Adventure Games: Interviews with Cult and Classic Video Game Developers», author Patrick Hickey, Jr. – фото №1
Paper book «The Minds Behind the Games: Interviews with Cult and Classic Video Game Developers», author Patrick Hickey, Jr. – фото №1
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Paper book «The Pocket Mentor for Game Audio», authors Greg Lester, Jonny Sands – фото №1
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The Pocket Mentor for Game Audio
Greg Lester Greg Lester, Jonny Sands
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Paper book «Introduction to Game Analysis», author Clara Fernández-Vara – фото №1
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Introduction to Game Analysis
Clara Fernández-Vara Clara Fernández-Vara
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Paper book «Learning Video Game Design on the Tabletop», author Ethan Ham – фото №1
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Paper book «Unity in Action, Second Edition: Multiplatform game development in C#», author Joesph Hocking – фото №1
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