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Games development and programming
442 products
Paper book «Computer Facial Animation», author Frederic I. Parke – фото №1
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Computer Facial Animation
Frederic I. Parke Frederic I. Parke
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Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
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Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
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Paper book «Tailored Gamification to Educational Technologies», authors Ig Ibert Bittencourt, Wilk Oliveira – фото №1
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Tailored Gamification to Educational Technologies
Ig Ibert Bittencourt Ig Ibert Bittencourt, Wilk Oliveira
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Paper book «Scripting Farming Simulator with Lua: Unlocking the Virtual Fields», authors Manuel Leithner, Zander Brumbaugh – фото №1
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Scripting Farming Simulator with Lua: Unlocking the Virtual Fields
Manuel Leithner Manuel Leithner, Zander Brumbaugh
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Paper book «Procedural Content Generation via Machine Learning: An Overview», authors Adam J. Summerville, Matthew Guzdial, Sam Snodgrass – фото №1
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Procedural Content Generation via Machine Learning: An Overview
Adam J. Summerville Adam J. Summerville, Matthew Guzdial, Sam Snodgrass
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Paper book «Mastering Unity: A Beginner's Guide» – фото №1
Paper book «Mastering Unity: A Beginner's Guide» – фото №1
Paper book «Game Physics Pearls» – фото №1
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Paper book «VR Developer Gems» – фото №1
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Paper book «Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday», authors Eric Klopfer, Jason Haas, Louisa Rosenheck, Scot Osterweil – фото №1
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Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Eric Klopfer Eric Klopfer, Jason Haas, Louisa Rosenheck, Scot Osterweil
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Paper book «Meaningful Game Design: The Methodology and Psychology of Tabletop Games», author Devon Allcoat – фото №1
Paper book «Meaningful Game Design: The Methodology and Psychology of Tabletop Games», author Devon Allcoat – фото №1
Paper book «Dungeons and Desktops: The History of Computer Role-Playing Games 2e», authors Matt Barton, Shane Stacks – фото №1
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Paper book «Metaprogramming GPUs with Sh», authors Michael McCool, Stefanus Du Toit – фото №1
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Metaprogramming GPUs with Sh
Michael McCool Michael McCool, Stefanus Du Toit
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Paper book «Reliable Computer Systems: Design and Evaluation, Third Edition», authors Daniel P. Siewiorek, Robert S. Swarz – фото №1
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Reliable Computer Systems: Design and Evaluation, Third Edition
Daniel P. Siewiorek Daniel P. Siewiorek, Robert S. Swarz
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Paper book «COLLADA: Sailing the Gulf of 3D Digital Content Creation», authors Mark C. Barnes, Remi Arnaud – фото №1
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COLLADA: Sailing the Gulf of 3D Digital Content Creation
Mark C. Barnes Mark C. Barnes, Remi Arnaud
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Paper book «Advanced Game Development with Programmable Graphics Hardware», authors Alan Watt, Fabio Policarpo – фото №1
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Paper book «Real-Time Volume Graphics», authors Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger – фото №1
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Real-Time Volume Graphics
Christof Rezk-Salama Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger
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Paper book «Mobile Robots: Inspiration to Implementation, Second Edition», authors Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones – фото №1
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Mobile Robots: Inspiration to Implementation, Second Edition
Anita M. Flynn Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones
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Paper book «Non-Photorealistic Rendering», authors Amy Gooch, Bruce Gooch – фото №1
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Non-Photorealistic Rendering
Amy Gooch Amy Gooch, Bruce Gooch
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «Punk Playthings: Provocations for 21st Century Game Makers», authors Chris Lowthorpe, Sean Taylor – фото №1
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Punk Playthings: Provocations for 21st Century Game Makers
Chris Lowthorpe Chris Lowthorpe, Sean Taylor
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «Game Design Deep Dive: Role Playing Games», author Joshua Bycer – фото №1
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Paper book «Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders», author Daniel Ilett – фото №1
Paper book «Game Design Deep Dive: Trading and Collectible Card Games», author Joshua Bycer – фото №1
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Paper book «The Influence of Delay on Cloud Gaming Quality of Experience», author Saeed Shafiee Sabet – фото №1
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Paper book «Classic Game Design: From Pong to Pac-Man with Unity», author Franz Lanzinger – фото №1
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Paper book «What UX is Really About: Introducing a Mindset for Great Experiences», author Celia Hodent – фото №1
Paper book «The Board Game Designer's Guide to Careers in the Industry», author Joe Slack – фото №1
Paper book «Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition», author Brandon Cotton – фото №1
Paper book «Designing Games Meant for Sharing», author Ioana-Iulia Cazacu – фото №1
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Designing Games Meant for Sharing
Ioana-Iulia Cazacu Ioana-Iulia Cazacu
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Paper book «How and Why We Make Games: The Creative Confusion», authors Artur Ganszyniec, Marta Fijak – фото №1
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How and Why We Make Games: The Creative Confusion
Artur Ganszyniec Artur Ganszyniec, Marta Fijak
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Paper book «Python: A Practical Learning Approach», authors Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh – фото №1
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Python: A Practical Learning Approach
Shriram K. Vasudevan Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh
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Paper book «A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!», author Aaron Langille – фото №1
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Paper book «Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams», author Matthew John Dyet – фото №1
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Paper book «The Pocket Mentor for Game Audio», authors Greg Lester, Jonny Sands – фото №1
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The Pocket Mentor for Game Audio
Greg Lester Greg Lester, Jonny Sands
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