Books in the genre “Games development and programming” publishing house “Taylor & Francis / Taylor & Francis / ”

287 products
Taylor & Francis / Taylor & Francis /
Clear all
Books in the genre “Games development and programming” publishing house “Taylor & Francis / Taylor & Francis / ”
287 products
Paper book «The Game Writing Guide: Get Your Dream Job and Keep It», author Anna Megill – фото №1
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Paper book «AI for Games and Animation: A Cognitive Modeling Approach», author John David Funge – фото №1
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Paper book «Real Time Cameras: A Guide for Game Designers and Developers», author Mark Haigh-Hutchinson – фото №1
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Real Time Cameras: A Guide for Game Designers and Developers
Mark Haigh-Hutchinson Mark Haigh-Hutchinson
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Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
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Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
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Paper book «VR Developer Gems» – фото №1
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Paper book «VR Developer Gems» – фото №1
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Paper book «Game Physics Pearls» – фото №1
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Paper book «Nature-Inspired Optimization Algorithms», author Vasuki A – фото №1
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Paper book «Visual Design Concepts For Mobile Games», author Chirstopher Carman – фото №1
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Visual Design Concepts For Mobile Games
Chirstopher Carman Chirstopher Carman
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Paper book «Blender for Visual Effects», author Sam Vila – фото №1
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Paper book «Holistic Mobile Game Development with Unity», author Penny de Byl – фото №1
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Paper book «Fluid Engine Development», author Doyub Kim – фото №1
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Fluid Engine Development
Doyub Kim Doyub Kim
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Paper book «AI for Games», author Ian Millington – фото №1
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AI for Games
Ian Millington Ian Millington
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Paper book «The Pocket Mentor for Animators», author Hollie Newsham – фото №1
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The Pocket Mentor for Animators
Hollie Newsham Hollie Newsham
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Paper book «The Pocket Mentor for Animators», author Hollie Newsham – фото №1
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The Pocket Mentor for Animators
Hollie Newsham Hollie Newsham
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Paper book «How and Why We Make Games: The Creative Confusion», authors Artur Ganszyniec, Marta Fijak – фото №1
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How and Why We Make Games: The Creative Confusion
Artur Ganszyniec Artur Ganszyniec, Marta Fijak
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Paper book «Designing Games Meant for Sharing», author Ioana-Iulia Cazacu – фото №1
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Designing Games Meant for Sharing
Ioana-Iulia Cazacu Ioana-Iulia Cazacu
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Paper book «Python: A Practical Learning Approach», authors Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh – фото №1
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Python: A Practical Learning Approach
Shriram K. Vasudevan Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh
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Paper book «A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!», author Aaron Langille – фото №1
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Paper book «Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams», author Matthew John Dyet – фото №1
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Paper book «The Pocket Mentor for Game Audio», authors Greg Lester, Jonny Sands – фото №1
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The Pocket Mentor for Game Audio
Greg Lester Greg Lester, Jonny Sands
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Paper book «Game Design Deep Dive: Real-Time Strategy», author Joshua Bycer – фото №1
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