Books in the genre “Games development and programming” publishing house “Taylor & Francis / Taylor & Francis / ”

287 products
Taylor & Francis / Taylor & Francis /
Clear all
Books in the genre “Games development and programming” publishing house “Taylor & Francis / Taylor & Francis / ”
287 products
Paper book «C# Game Programming Cookbook for Unity 3D», author Jeff W Murray – фото №1
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5188 UAH
Delivery from UK 20-30 days
Paper book «The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume Two», author John M. Blain – фото №1
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5105 UAH
Delivery from UK 20-30 days
Paper book «The Complete Guide to Blender Graphics: Computer Modeling and Animation: Volume One», author John M. Blain – фото №1
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4858 UAH
Delivery from UK 20-30 days
Paper book «Representation of Disability in Children’s Video Games», author Krystina Madej – фото №1
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4529 UAH
Delivery from UK 20-30 days
Paper book «Designing Games Meant for Sharing», author Ioana-Iulia Cazacu – фото №1
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Designing Games Meant for Sharing
Ioana-Iulia Cazacu Ioana-Iulia Cazacu
4447 UAH
Delivery from UK 20-30 days
Paper book «How and Why We Make Games: The Creative Confusion», authors Artur Ganszyniec, Marta Fijak – фото №1
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How and Why We Make Games: The Creative Confusion
Artur Ganszyniec Artur Ganszyniec, Marta Fijak
3211 UAH
Delivery from UK 20-30 days
Paper book «Python: A Practical Learning Approach», authors Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh – фото №1
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Python: A Practical Learning Approach
Shriram K. Vasudevan Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh
4447 UAH
Delivery from UK 20-30 days
Paper book «A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!», author Aaron Langille – фото №1
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4447 UAH
Delivery from UK 20-30 days
Paper book «Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams», author Matthew John Dyet – фото №1
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4447 UAH
Delivery from UK 20-30 days
Paper book «Anatomy of Game Design», author Tom Smith – фото №1
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Anatomy of Game Design
Tom Smith Tom Smith
3376 UAH
Delivery from UK 20-30 days
Paper book «Storytelling for Spatial Computing and Mixed Reality: The Art of Augmenting Imagination», author Rob Morgan – фото №1
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4117 UAH
Delivery from UK 20-30 days
Paper book «The Fundamentals of Tabletop Miniatures Game Design: A Designer’s Handbook», authors Glenn Ford, Mike Hutchinson – фото №1
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4117 UAH
Delivery from UK 20-30 days
Paper book «3D Math Primer for Graphics and Game Development», author Fletcher Dunn – фото №1
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10293 UAH
Delivery from UK 20-30 days
Paper book «The Indie Game Developer Handbook», author Richard Hill-Whittall – фото №1
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The Indie Game Developer Handbook
Richard Hill-Whittall Richard Hill-Whittall
4282 UAH
Delivery from UK 20-30 days
Paper book «Game Engine Architecture: Volume I, Foundations and Core Engine Systems», author Джейсон Грегори / Джейсон Грегорі /  – фото №1
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Game Engine Architecture: Volume I, Foundations and Core Engine Systems
Джейсон Грегори / Джейсон Грегорі / Джейсон Грегори / Джейсон Грегорі /
Not available
Paper book «The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design», author Celia Hodent – фото №1
Paper book «GPU Pro 2», author Wolfgang Engel – фото №1
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GPU Pro 2
Wolfgang Engel Wolfgang Engel
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Paper book «Mastering Community Management: Chaos, Compassion, and Connections in Games», author Victoria Tran – фото №1
Paper book «Demystifying Game Studies», author Michael Heron – фото №1
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Demystifying Game Studies
Michael Heron Michael Heron
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Paper book «Designing the User Experience of Game Development Tools», author David Lightbown – фото №1
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Paper book «A Gamer's Introduction to Programming with MonoGame: Welcome Brave Adventurer!», author Aaron Langille – фото №1
Paper book «Digital Storytelling: A Creator's Guide to Interactive Entertainment, Volume I», author Carolyn Handler Miller – фото №1
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Paper book «Representation of Disability in Children’s Video Games», author Krystina Madej – фото №1
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Paper book «Mastering Technical Art in Unreal Engine: World Building», author Стюарт Батлер / Стюарт Батлер /  – фото №1
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Mastering Technical Art in Unreal Engine: World Building
Стюарт Батлер / Стюарт Батлер / Стюарт Батлер / Стюарт Батлер /
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Paper book «Architectural Approach to Level Design: Second edition», author Christopher W. Totten – фото №1
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Architectural Approach to Level Design: Second edition
Christopher W. Totten Christopher W. Totten
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Paper book «Crafty Game Writing: Secrets of Great Videogame Narrative», author Алекс Эпштейн / Алекс Епштейн /  – фото №1
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Crafty Game Writing: Secrets of Great Videogame Narrative
Алекс Эпштейн / Алекс Епштейн / Алекс Эпштейн / Алекс Епштейн /
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Paper book «The Game Business Guidebook: What To Do When Nobody Wants Your Game», author Diego Ricchiuti – фото №1
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Paper book «Thematic Integration in Board Game Design», author Sarah Shipp – фото №1
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Paper book «Directing Game Animation: Building a Vision and a Team with Intent», author Mike Jungbluth – фото №1
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Paper book «Clockwork Game Design», author Keith Burgun – фото №1
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Clockwork Game Design
Keith Burgun Keith Burgun
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Paper book «Forms and Functions of Endings in Narrative Digital Games», author Michelle Herte – фото №1
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Paper book «The Pyramid of Game Design: Designing, Producing and Launching Service Games», author Nicholas Lovell – фото №1
Paper book «Modeling and Simulation in Python», author Jason M. Kinser – фото №1
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Modeling and Simulation in Python
Jason M. Kinser Jason M. Kinser
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Paper book «Learning Video Game Design on the Tabletop», author Ethan Ham – фото №1
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Paper book «Learning Java Through Games», author Lubomir Stanchev – фото №1
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Learning Java Through Games
Lubomir Stanchev Lubomir Stanchev
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Paper book «Business Planning for Games», author Christopher Buckingham – фото №1
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Business Planning for Games
Christopher Buckingham Christopher Buckingham
Not available
Paper book «Game Audio with FMOD and Unity», author Ciarán Robinson – фото №1
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Game Audio with FMOD and Unity
Ciarán Robinson Ciarán Robinson
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Paper book «3D Game Environments: Create Professional 3D Game Worlds», author Luke Ahearn – фото №1
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Paper book «Real-World Flash Game Development: How to Follow Best Practices AND Keep Your Sanity», author Christopher Griffith – фото №1
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Paper book «3D Game Environments: Create Professional 3D Game Worlds», author Luke Ahearn – фото №1
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Paper book «Essential Effects: Water, Fire, Wind, and More», author Mauro Maressa – фото №1
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Paper book «Ray Tracing from the Ground Up», author Kevin Suffern – фото №1
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Ray Tracing from the Ground Up
Kevin Suffern Kevin Suffern
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Paper book «Interactive Stories and Video Game Art: A Storytelling Framework for Game Design», author Chris Solarski – фото №1
Paper book «Making it HUGE in Video Games: Memoirs of Composer Chance Thomas», author Chance Thomas – фото №1
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Paper book «The Art of Game Design: A Book of Lenses, Third Edition», author Джесси Шелл / Джессі Шелл /  – фото №1
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The Art of Game Design: A Book of Lenses, Third Edition
Джесси Шелл / Джессі Шелл / Джесси Шелл / Джессі Шелл /
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Paper book «A Practical Guide to Indie Game Marketing», author Joel Dreskin – фото №1
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Paper book «Mathematics of Game Development: A Collection of Applied Lessons», author Jacob Enfield – фото №1
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Paper book «The Pocket Mentor for Video Game Testing», author Harun H. Ali – фото №1
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Paper book «The Complete Guide to Photorealism for Visual Effects, Visualization and Games», author Эран Динур / Еран Дінур /  – фото №1
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The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Эран Динур / Еран Дінур / Эран Динур / Еран Дінур /
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