Books in the genre “Games development and programming” publishing house “Taylor & Francis / Taylor & Francis / ”

295 products
Taylor & Francis / Taylor & Francis /
Clear all
Books in the genre “Games development and programming” publishing house “Taylor & Francis / Taylor & Francis / ”
295 products
Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
0
0
Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
Not available
Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
0
0
Not available
Paper book «Meaningful Game Design: The Methodology and Psychology of Tabletop Games», author Devon Allcoat – фото №1
Paper book «Meaningful Game Design: The Methodology and Psychology of Tabletop Games», author Devon Allcoat – фото №1
Paper book «Dungeons and Desktops: The History of Computer Role-Playing Games 2e», authors Matt Barton, Shane Stacks – фото №1
0
0
Not available
Paper book «Metaprogramming GPUs with Sh», authors Michael McCool, Stefanus Du Toit – фото №1
0
0
Metaprogramming GPUs with Sh
Michael McCool Michael McCool, Stefanus Du Toit
Not available
Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
0
0
Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
Not available
Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
0
0
The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
Not available
Paper book «Understanding Kids, Play, and Interactive Design: How to Create Games Children Love», author Mark Schlichting – фото №1
Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
0
0
Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
Not available
Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
0
0
Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
Not available
Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
0
0
Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
Not available
Paper book «The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games», authors Rachel Kowert, Thorsten Quandt – фото №1
Paper book «Multimedia Ontology: Representation and Applications», authors Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /  – фото №1
0
0
Multimedia Ontology: Representation and Applications
Anupama Mallik Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /
Not available
Paper book «Real-Time Shading», authors John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich – фото №1
0
0
Real-Time Shading
John Hart John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich
Not available
Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
0
0
The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
Not available
Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
0
0
The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
Not available
Paper book «Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI», authors Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo – фото №1
0
0
Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI
Antonio Pizzo Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo
Not available
Paper book «Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI», authors Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo – фото №1
0
0
Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI
Antonio Pizzo Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo
Not available
Paper book «Mastering Unity: A Beginner's Guide» – фото №1
Paper book «Mastering Unity: A Beginner's Guide» – фото №1
Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
0
0
Not available
Paper book «The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry», authors Alex Josef, Alex Van Lepp, Marshal D. Carper – фото №1
0
0
Not available
Paper book «The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry», authors Alex Josef, Alex Van Lepp, Marshal D. Carper – фото №1
0
0
Not available
Paper book «The Theory and Practice of Writing Music for Games», authors Scott Looney, Steve Horowitz – фото №1
0
0
The Theory and Practice of Writing Music for Games
Scott Looney Scott Looney, Steve Horowitz
Not available
Paper book «The Theory and Practice of Writing Music for Games», authors Scott Looney, Steve Horowitz – фото №1
0
0
The Theory and Practice of Writing Music for Games
Scott Looney Scott Looney, Steve Horowitz
Not available
Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
0
0
Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
Not available
Paper book «Understanding Kids, Play, and Interactive Design: How to Create Games Children Love», author Mark Schlichting – фото №1
Paper book «Design and Implementation of 3D Graphics Systems», authors Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa – фото №1
0
0
Design and Implementation of 3D Graphics Systems
Jonas de Miranda Gomes Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
Not available
Paper book «Interpersonal Positioning in English as a Lingua Franca Interactions», authors Birgit Swoboda, Svitlana Klötzl – фото №1
0
0
Interpersonal Positioning in English as a Lingua Franca Interactions
Birgit Swoboda Birgit Swoboda, Svitlana Klötzl
Not available
Paper book «Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence», authors Barbara Di Eugenio, Davide Fossati, Nick Green – фото №1
0
0
Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence
Barbara Di Eugenio Barbara Di Eugenio, Davide Fossati, Nick Green
Not available
Paper book «Acting and Character Animation: The Art of Animated Films, Acting and Visualizing», authors Анна Хан / Ганна Хан / , Rolf Giesen – фото №1
0
0
Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
Анна Хан / Ганна Хан / Анна Хан / Ганна Хан / , Rolf Giesen
Not available
Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
0
0
Not available
Paper book «Real Time Cameras: A Guide for Game Designers and Developers», author Mark Haigh-Hutchinson – фото №1
0
0
Real Time Cameras: A Guide for Game Designers and Developers
Mark Haigh-Hutchinson Mark Haigh-Hutchinson
Not available
Paper book «Creating Games: Mechanics, Content, and Technology», authors Morgan McGuire, Odest Chadwicke Jenkins – фото №1
0
0
Creating Games: Mechanics, Content, and Technology
Morgan McGuire Morgan McGuire, Odest Chadwicke Jenkins
Not available
Paper book «Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling», author Toiya Kristen Finley – фото №1
0
0
Not available
Paper book «Learning C# Programming with Unity 3D, second edition», author Alex Okita – фото №1
0
0
Not available
Paper book «Learning C# Programming with Unity 3D, second edition», author Alex Okita – фото №1
0
0
Not available
Paper book «Honoring the Code: Conversations with Great Game Designers», author Matt Barton – фото №1
0
0
Not available
Paper book «Introduction to Game Physics with Box2D», author Ian Parberry – фото №1
0
0
Not available
Paper book «Honoring the Code: Conversations with Great Game Designers», author Matt Barton – фото №1
0
0
Not available
Paper book «The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games», authors Rachel Kowert, Thorsten Quandt – фото №1
Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
0
0
Not available
Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
0
0
Not available
Paper book «Game Design Deep Dive: Role Playing Games», author Joshua Bycer – фото №1
0
0
Not available
Paper book «Game Design Deep Dive: Trading and Collectible Card Games», author Joshua Bycer – фото №1
0
0
Not available
Paper book «What UX is Really About: Introducing a Mindset for Great Experiences», author Celia Hodent – фото №1
Paper book «The Board Game Designer's Guide to Careers in the Industry», author Joe Slack – фото №1
Paper book «The Pocket Mentor for Video Game Writers», author Anna Megill – фото №1
0
0
Not available
Paper book «Leading with Sound: Proactive Sound Practices in Video Game Development», author Rob Bridgett – фото №1