Books in the genre “Games development and programming” publishing house “Taylor & Francis / Taylor & Francis / ”

295 products
Taylor & Francis / Taylor & Francis /
Clear all
Books in the genre “Games development and programming” publishing house “Taylor & Francis / Taylor & Francis / ”
295 products
Paper book «The Pocket Mentor for Video Game Testing», author Harun H. Ali – фото №1
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Paper book «The Complete Guide to Photorealism for Visual Effects, Visualization and Games», author Эран Динур / Еран Дінур /  – фото №1
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The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Эран Динур / Еран Дінур / Эран Динур / Еран Дінур /
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Paper book «Unity Game Audio Implementation: A Practical Guide for Beginners», author Andrew Coggan – фото №1
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Paper book «Tabletop Game Design for Video Game Designers», author Ethan Ham – фото №1
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Paper book «Videogames and Agency», author Bettina Bódi – фото №1
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Videogames and Agency
Bettina Bódi Bettina Bódi
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Paper book «Game Audio Mixing: Insights to Improve Your Mixing Performance», author Alex Riviere – фото №1
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Paper book «Digital Love: Romance and Sexuality in Games», author Heidi McDonald – фото №1
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Paper book «The Video Games Textbook: History • Business • Technology», author Brian J. Wardyga – фото №1
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Paper book «An Introduction to Unreal Engine 4», author Andrew Sanders – фото №1
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An Introduction to Unreal Engine 4
Andrew Sanders Andrew Sanders
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Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
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The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
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Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
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The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
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Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
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Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
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Paper book «An Introduction to HTML5 Game Development with Phaser.js», author Travis Faas – фото №1
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Paper book «Learn to Implement Games with Code», author John M. Quick – фото №1
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Learn to Implement Games with Code
John M. Quick John M. Quick
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Paper book «iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch», author Thomas Lucka – фото №1
Paper book «Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling», author Toiya Kristen Finley – фото №1
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Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
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Paper book «Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API», authors Adam Mechtley, Ryan Trowbridge – фото №1
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Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
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Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
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Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
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Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
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Paper book «Realistic Ray Tracing», authors Peter Shirley, R. Keith Morley – фото №1
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Realistic Ray Tracing
Peter Shirley Peter Shirley, R. Keith Morley
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Paper book «Graphics Shaders: Theory and Practice, Second Edition», authors Mike Bailey, Steve Cunningham – фото №1
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Graphics Shaders: Theory and Practice, Second Edition
Mike Bailey Mike Bailey, Steve Cunningham
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Paper book «3D Math Primer for Graphics and Game Development», author Fletcher Dunn – фото №1
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Paper book «Pervasive Games: Theory and Design», authors Annika Waern, Jaakko Stenros, Markus Montola – фото №1
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Pervasive Games: Theory and Design
Annika Waern Annika Waern, Jaakko Stenros, Markus Montola
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Paper book «Computer Facial Animation», author Frederic I. Parke – фото №1
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Computer Facial Animation
Frederic I. Parke Frederic I. Parke
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Paper book «Two- and Three-Dimensional Patterns of the Face», authors A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan – фото №1
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Two- and Three-Dimensional Patterns of the Face
A. L. Yuille A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan
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Paper book «The Essentials of CAGD», authors Dianne Hansford, Gerald Farin – фото №1
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The Essentials of CAGD
Dianne Hansford Dianne Hansford, Gerald Farin
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Paper book «Game Balance», authors Brenda Romero, Ian Schreiber – фото №1
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Game Balance
Brenda Romero Brenda Romero, Ian Schreiber
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Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
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The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
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Paper book «Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming», authors Brian Guenter, Sung-Hee Lee – фото №1
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Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
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Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
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Paper book «Surviving Game School…and the Game Industry After That», author Adrian Earle – фото №1
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Paper book «Surviving Game School…and the Game Industry After That», author Adrian Earle – фото №1
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Paper book «Dungeons and Desktops: The History of Computer Role-Playing Games 2e», authors Matt Barton, Shane Stacks – фото №1
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Paper book «Reliable Computer Systems: Design and Evaluation, Third Edition», authors Daniel P. Siewiorek, Robert S. Swarz – фото №1
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Reliable Computer Systems: Design and Evaluation, Third Edition
Daniel P. Siewiorek Daniel P. Siewiorek, Robert S. Swarz
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Paper book «COLLADA: Sailing the Gulf of 3D Digital Content Creation», authors Mark C. Barnes, Remi Arnaud – фото №1
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COLLADA: Sailing the Gulf of 3D Digital Content Creation
Mark C. Barnes Mark C. Barnes, Remi Arnaud
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Paper book «Advanced Game Development with Programmable Graphics Hardware», authors Alan Watt, Fabio Policarpo – фото №1
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Paper book «Real-Time Volume Graphics», authors Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger – фото №1
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Real-Time Volume Graphics
Christof Rezk-Salama Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger
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Paper book «Mobile Robots: Inspiration to Implementation, Second Edition», authors Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones – фото №1
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Mobile Robots: Inspiration to Implementation, Second Edition
Anita M. Flynn Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones
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Paper book «Non-Photorealistic Rendering», authors Amy Gooch, Bruce Gooch – фото №1
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Non-Photorealistic Rendering
Amy Gooch Amy Gooch, Bruce Gooch
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «Punk Playthings: Provocations for 21st Century Game Makers», authors Chris Lowthorpe, Sean Taylor – фото №1
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Punk Playthings: Provocations for 21st Century Game Makers
Chris Lowthorpe Chris Lowthorpe, Sean Taylor
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Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
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Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
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Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
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Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
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Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
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Video Games in Psychotherapy
Robert Rice Robert Rice
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Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1