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Books in the genre “Games development and programming” in English language
443 products
Paper book «Holistic Mobile Game Development with Unity», author Penny de Byl – фото №1
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Paper book «One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge», author David L. Craddock – фото №1
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Paper book «The Influence of Delay on Cloud Gaming Quality of Experience», author Saeed Shafiee Sabet – фото №1
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Paper book «Designing Games Meant for Sharing», author Ioana-Iulia Cazacu – фото №1
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Designing Games Meant for Sharing
Ioana-Iulia Cazacu Ioana-Iulia Cazacu
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Paper book «How and Why We Make Games: The Creative Confusion», authors Artur Ganszyniec, Marta Fijak – фото №1
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How and Why We Make Games: The Creative Confusion
Artur Ganszyniec Artur Ganszyniec, Marta Fijak
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Paper book «Python: A Practical Learning Approach», authors Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh – фото №1
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Python: A Practical Learning Approach
Shriram K. Vasudevan Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh
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Paper book «A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!», author Aaron Langille – фото №1
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Paper book «Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams», author Matthew John Dyet – фото №1
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Paper book «The Pocket Mentor for Game Audio», authors Greg Lester, Jonny Sands – фото №1
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The Pocket Mentor for Game Audio
Greg Lester Greg Lester, Jonny Sands
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Paper book «Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition», author Brandon Cotton – фото №1
Paper book «VR Developer Gems» – фото №1
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Paper book «Unity Networking Fundamentals: Creating Multiplayer Games with Unity», authors Khagendra Kumar, Sloan Kelly – фото №1
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Paper book «Game Development with Construct 2: From Design to Realization», authors Evan Leider, LEE STEMKOSKI – фото №1
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Paper book «Essential Mathematics for Games and Interactive Applications», authors James M. Van Verth, Lars M. Bishop – фото №1
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth James M. Van Verth, Lars M. Bishop
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2», authors Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson – фото №1
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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Jason Pace Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson
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Paper book «The Game Maker's Apprentice: Game Development for Beginners», authors Jacob Habgood, Марк Овермарс / Марк Овермарс /  – фото №1
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The Game Maker's Apprentice: Game Development for Beginners
Jacob Habgood Jacob Habgood, Марк Овермарс / Марк Овермарс /
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Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «Digital Holography», authors Jun-chang Li, Pascal Picart – фото №1
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Digital Holography
Jun-chang Li Jun-chang Li, Pascal Picart
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Paper book «Game Invaders: The Theory and Understanding of Computer Games», authors Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey – фото №1
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Game Invaders: The Theory and Understanding of Computer Games
Clive Fencott Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey
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Paper book «Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine», authors Brian C. Ladd, Christopher James Jenkins – фото №1
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Paper book «VR Developer Gems» – фото №1
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