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Springer / Springer /
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Games development and programming
23 products
Paper book «Game Development with GameMaker: A Primer on Game Development and Design», author Sebastiano M. Cossu – фото №1
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4941 UAH
Delivery from UK 20-30 days
Paper book «Artificial Intelligence and Games», authors Georgios N. Yannakakis, Julian Togelius – фото №1
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Artificial Intelligence and Games
Georgios N. Yannakakis Georgios N. Yannakakis, Julian Togelius
4529 UAH
Delivery from UK 20-30 days
Paper book «Storytelling for Video Games Using Bitsy: A Guide for Aspiring Designers», authors Bobby Schweizer, Megan  Condis – фото №1
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Paper book «Gamification Mindset», author Ole Goethe – фото №1
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Gamification Mindset
Ole Goethe Ole Goethe
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Paper book «Animated Program Design: Intermediate Program Design Using Video Game Development», author Marco T. Morazán – фото №1
Paper book «Animated Problem Solving: An Introduction to Program Design Using Video Game Development», author Marco T. Morazán – фото №1
Paper book «Animated Problem Solving: An Introduction to Program Design Using Video Game Development», author Marco T. Morazán – фото №1
Paper book «Representations of Poverty in Videogames», author Adam Crowley – фото №1
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Paper book «The Unity Game Engine and the Circuits of Cultural Software», authors Benjamin Nicoll, Brendan Keogh – фото №1
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The Unity Game Engine and the Circuits of Cultural Software
Benjamin Nicoll Benjamin Nicoll, Brendan Keogh
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Paper book «Robot Play for All: Developing Toys and Games for Disability», authors Andrea Bonarini, Serenella Besio – фото №1
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Robot Play for All: Developing Toys and Games for Disability
Andrea Bonarini Andrea Bonarini, Serenella Besio
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Paper book «Artificial Intelligence and Games», authors Georgios N. Yannakakis, Julian Togelius – фото №1
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Artificial Intelligence and Games
Georgios N. Yannakakis Georgios N. Yannakakis, Julian Togelius
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Paper book «Tailored Gamification to Educational Technologies», authors Ig Ibert Bittencourt, Wilk Oliveira – фото №1
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Tailored Gamification to Educational Technologies
Ig Ibert Bittencourt Ig Ibert Bittencourt, Wilk Oliveira
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Paper book «Scripting Farming Simulator with Lua: Unlocking the Virtual Fields», authors Manuel Leithner, Zander Brumbaugh – фото №1
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Scripting Farming Simulator with Lua: Unlocking the Virtual Fields
Manuel Leithner Manuel Leithner, Zander Brumbaugh
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Paper book «Procedural Content Generation via Machine Learning: An Overview», authors Adam J. Summerville, Matthew Guzdial, Sam Snodgrass – фото №1
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Procedural Content Generation via Machine Learning: An Overview
Adam J. Summerville Adam J. Summerville, Matthew Guzdial, Sam Snodgrass
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Paper book «Assessing the Quality of Experience of Cloud Gaming Services», author Стивен Шмидт / Стівен Шмідт /  – фото №1
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Assessing the Quality of Experience of Cloud Gaming Services
Стивен Шмидт / Стівен Шмідт / Стивен Шмидт / Стівен Шмідт /
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Paper book «Learning C# by Programming Games», authors Arjan Egges, Jeroen D. Fokker, Wouter van Toll – фото №1
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Learning C# by Programming Games
Arjan Egges Arjan Egges, Jeroen D. Fokker, Wouter van Toll
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Paper book «Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice», author Jonathon Reinhardt – фото №1
Paper book «eSports is Business: Management in the World of Competitive Gaming», author Tobias M. Scholz – фото №1
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Paper book «The Influence of Delay on Cloud Gaming Quality of Experience», author Saeed Shafiee Sabet – фото №1
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Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
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Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
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