English
Clear all
Books in the genre “Games development and programming” in English language
443 products
Paper book «Computer Coding Projects for Kids», author Carol Vorderman – фото №1
0
0
Computer Coding Projects for Kids
Carol Vorderman Carol Vorderman
Not available
Paper book «The Game Production Handbook», author Heather Maxwell Chandler – фото №1
0
0
The Game Production Handbook
Heather Maxwell Chandler Heather Maxwell Chandler
Not available
Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
0
0
The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
Not available
Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
0
0
The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
Not available
Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
0
0
Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
Not available
Paper book «An Introduction to HTML5 Game Development with Phaser.js», author Travis Faas – фото №1
0
0
Not available
Paper book «Learn to Implement Games with Code», author John M. Quick – фото №1
0
0
Learn to Implement Games with Code
John M. Quick John M. Quick
Not available
Paper book «iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch», author Thomas Lucka – фото №1
Paper book «Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling», author Toiya Kristen Finley – фото №1
0
0
Not available
Paper book «The Gamer's Guide to Coding: Design, Code, Build, Play», author Гордон МакКомб / Гордон МакКомб /  – фото №1
0
0
The Gamer's Guide to Coding: Design, Code, Build, Play
Гордон МакКомб / Гордон МакКомб / Гордон МакКомб / Гордон МакКомб /
Not available
Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
0
0
Not available
Paper book «Story Mode: The Creative Writer's Guide to Narrative Video Game Design», authors Eric Freeze, Julialicia Case, Salvatore Pane – фото №1
0
0
Story Mode: The Creative Writer's Guide to Narrative Video Game Design
Eric Freeze Eric Freeze, Julialicia Case, Salvatore Pane
Not available
Paper book «Breakout: Pilgrim in the Microworld», author David Sudnow – фото №1
0
0
Breakout: Pilgrim in the Microworld
David Sudnow David Sudnow
Not available
Paper book «The Game Localization Handbook», author Heather Maxwell Chandler – фото №1
0
0
The Game Localization Handbook
Heather Maxwell Chandler Heather Maxwell Chandler
Not available
Paper book «The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play», author Johansen Quijano – фото №1
0
0
Not available
Paper book «Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API», authors Adam Mechtley, Ryan Trowbridge – фото №1
0
0
Not available
Paper book «Artificial Intelligence and Games», authors Georgios N. Yannakakis, Julian Togelius – фото №1
0
0
Artificial Intelligence and Games
Georgios N. Yannakakis Georgios N. Yannakakis, Julian Togelius
Not available
Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
0
0
Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
Not available
Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
0
0
Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
Not available
Paper book «Realistic Ray Tracing», authors Peter Shirley, R. Keith Morley – фото №1
0
0
Realistic Ray Tracing
Peter Shirley Peter Shirley, R. Keith Morley
Not available
Paper book «Graphics Shaders: Theory and Practice, Second Edition», authors Mike Bailey, Steve Cunningham – фото №1
0
0
Graphics Shaders: Theory and Practice, Second Edition
Mike Bailey Mike Bailey, Steve Cunningham
Not available
Paper book «3D Math Primer for Graphics and Game Development», author Fletcher Dunn – фото №1
0
0
Not available
Paper book «Robot Play for All: Developing Toys and Games for Disability», authors Andrea Bonarini, Serenella Besio – фото №1
0
0
Robot Play for All: Developing Toys and Games for Disability
Andrea Bonarini Andrea Bonarini, Serenella Besio
Not available
Paper book «The Unity Game Engine and the Circuits of Cultural Software», authors Benjamin Nicoll, Brendan Keogh – фото №1
0
0
The Unity Game Engine and the Circuits of Cultural Software
Benjamin Nicoll Benjamin Nicoll, Brendan Keogh
Not available
Paper book «Pervasive Games: Theory and Design», authors Annika Waern, Jaakko Stenros, Markus Montola – фото №1
0
0
Pervasive Games: Theory and Design
Annika Waern Annika Waern, Jaakko Stenros, Markus Montola
Not available
Paper book «Computer Facial Animation», author Frederic I. Parke – фото №1
0
0
Computer Facial Animation
Frederic I. Parke Frederic I. Parke
Not available
Paper book «Two- and Three-Dimensional Patterns of the Face», authors A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan – фото №1
0
0
Two- and Three-Dimensional Patterns of the Face
A. L. Yuille A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan
Not available
Paper book «The Essentials of CAGD», authors Dianne Hansford, Gerald Farin – фото №1
0
0
The Essentials of CAGD
Dianne Hansford Dianne Hansford, Gerald Farin
Not available
Paper book «Game Balance», authors Brenda Romero, Ian Schreiber – фото №1
0
0
Game Balance
Brenda Romero Brenda Romero, Ian Schreiber
Not available
Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
0
0
The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
Not available
Paper book «Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming», authors Brian Guenter, Sung-Hee Lee – фото №1
0
0
Not available
Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
0
0
Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
Not available
Paper book «Surviving Game School…and the Game Industry After That», author Adrian Earle – фото №1
0
0
Not available
Paper book «Surviving Game School…and the Game Industry After That», author Adrian Earle – фото №1
0
0
Not available
Paper book «Dungeons and Desktops: The History of Computer Role-Playing Games 2e», authors Matt Barton, Shane Stacks – фото №1
0
0
Not available
Paper book «Tailored Gamification to Educational Technologies», authors Ig Ibert Bittencourt, Wilk Oliveira – фото №1
0
0
Tailored Gamification to Educational Technologies
Ig Ibert Bittencourt Ig Ibert Bittencourt, Wilk Oliveira
Not available
Paper book «Scripting Farming Simulator with Lua: Unlocking the Virtual Fields», authors Manuel Leithner, Zander Brumbaugh – фото №1
0
0
Scripting Farming Simulator with Lua: Unlocking the Virtual Fields
Manuel Leithner Manuel Leithner, Zander Brumbaugh
Not available
Paper book «Procedural Content Generation via Machine Learning: An Overview», authors Adam J. Summerville, Matthew Guzdial, Sam Snodgrass – фото №1
0
0
Procedural Content Generation via Machine Learning: An Overview
Adam J. Summerville Adam J. Summerville, Matthew Guzdial, Sam Snodgrass
Not available
Paper book «Reliable Computer Systems: Design and Evaluation, Third Edition», authors Daniel P. Siewiorek, Robert S. Swarz – фото №1
0
0
Reliable Computer Systems: Design and Evaluation, Third Edition
Daniel P. Siewiorek Daniel P. Siewiorek, Robert S. Swarz
Not available
Paper book «COLLADA: Sailing the Gulf of 3D Digital Content Creation», authors Mark C. Barnes, Remi Arnaud – фото №1
0
0
COLLADA: Sailing the Gulf of 3D Digital Content Creation
Mark C. Barnes Mark C. Barnes, Remi Arnaud
Not available
Paper book «Advanced Game Development with Programmable Graphics Hardware», authors Alan Watt, Fabio Policarpo – фото №1
0
0
Not available
Paper book «Real-Time Volume Graphics», authors Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger – фото №1
0
0
Real-Time Volume Graphics
Christof Rezk-Salama Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger
Not available
Paper book «Mobile Robots: Inspiration to Implementation, Second Edition», authors Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones – фото №1
0
0
Mobile Robots: Inspiration to Implementation, Second Edition
Anita M. Flynn Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones
Not available
Paper book «Non-Photorealistic Rendering», authors Amy Gooch, Bruce Gooch – фото №1
0
0
Non-Photorealistic Rendering
Amy Gooch Amy Gooch, Bruce Gooch
Not available
Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
0
0
Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
Not available
Paper book «Punk Playthings: Provocations for 21st Century Game Makers», authors Chris Lowthorpe, Sean Taylor – фото №1
0
0
Punk Playthings: Provocations for 21st Century Game Makers
Chris Lowthorpe Chris Lowthorpe, Sean Taylor
Not available
Paper book «Assessing the Quality of Experience of Cloud Gaming Services», author Стивен Шмидт / Стівен Шмідт /  – фото №1
0
0
Assessing the Quality of Experience of Cloud Gaming Services
Стивен Шмидт / Стівен Шмідт / Стивен Шмидт / Стівен Шмідт /
Not available
Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
0
0
Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
Not available
Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
0
0
Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
Not available
Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
0
0
Video Games in Psychotherapy
Robert Rice Robert Rice
Not available