Книга Procedural Storytelling in Game Design

Код товару: 20099900
Формат
Мова книги
Видавництво
Рік видання
Опис книги

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • World’s finest guide for how to begin thinking about procedural design
  • Характеристики
    Видавництво
    Кількість сторінок
    392
    Рік видання
    2019
    Відгуки
    Виникли запитання? 0-800-335-425
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