Книга Performing for Motion Capture: A Guide for Practitioners

Формат
Мова книги
Видавництво
Рік видання

This is the first book ever written for performers working specifically for motion capture. It covers the fundamental methodology and understanding required for all of those involved in creating great performance for motion capture - actors, animators, directors & technicians - with input from professionals from around the world.

Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film. The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.

Код товару
20043708
Характеристики
Тип обкладинки
М'яка
Мова
Англійська
Доставка та оплата
Вказати місто доставки Щоб бачити точні умови доставки
Опис книги

This is the first book ever written for performers working specifically for motion capture. It covers the fundamental methodology and understanding required for all of those involved in creating great performance for motion capture - actors, animators, directors & technicians - with input from professionals from around the world.

Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film. The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.

Відгуки
Виникли запитання? 0-800-335-425
1296 грн
Доставка з UK 20-30 днів
Паперова книга
Сплачуйте частинами
Щоб сплатити частинами: потрібно мати картки Monobank або Приватбанку під час оформлення замовлення оберіть спосіб оплати «Покупка частинами від Monobank» або «Оплата частинами від ПриватБанку»
ПриватБанк
2-4 платежі
Доставка та оплата
Вказати місто доставки Щоб бачити точні умови доставки