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Computing and Information Technology
Computing and Information Technology
Graphical and digital media applications - Page №32
2356 products
Graphical and digital media applications - Page №32
2356 products
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Storytelling for New Technologies and Platforms: A Writer’s Guide to Theme Parks, Virtual Reality, Board Games, Virtual Assistants, and More
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20134823
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The Gig Economy: Workers and Media in the Age of Convergence
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20135863
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Information Visualization in The Era of Innovative Journalism
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20130159
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The Use of Video Technologies in Refereeing Football and Other Sports
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20129527
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Information Visualization in The Era of Innovative Journalism
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African Industrial Design Practice: Perspectives on Ubuntu Philosophy
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SDN-Supported Edge-Cloud Interplay for Next Generation Internet of Things
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Emerging Practices in the Age of Automated Digital Journalism: Models, Languages, and Storytelling
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Applied Intelligence for Industry 4.0
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Conservation of Time-Based Media Art
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Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality
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20131691
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20131704
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Between the Public and Private in Mobile Communication
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Virtual Vixens: 3D Character Modeling and Scene Placement
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The Virtual and the Real in Planning and Urban Design: Perspectives, Practices and Applications
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Codify: Parametric and Computational Design in Landscape Architecture
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Role-Playing Game Studies: Transmedia Foundations
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20183824
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Analysis of Medical Modalities for Improved Diagnosis in Modern Healthcare
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The Routledge Companion to Critical Approaches to Contemporary Architecture
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Identity and History in Non-Anglophone Comics
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Functional Reverse Engineering of Machine Tools
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Experimental Animation: From Analogue to Digital
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Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach
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Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach
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Pandemic Performance: Resilience, Liveness, and Protest in Quarantine Times
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Integrating Research on the Graphical Representation of Functions
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Advanced Structural Equation Modeling: Issues and Techniques
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Google SketchUp Workshop: Modeling, Visualizing, and Illustrating
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The Routledge Companion to Critical Approaches to Contemporary Architecture
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Ubiquitous Multimedia Computing
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Human-Computer Interaction: Designing for Diverse Users and Domains
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Functional Reverse Engineering of Strategic and Non-Strategic Machine Tools
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Art as Social Practice: Technologies for Change
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Art as Social Practice: Technologies for Change
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Reimagining Communication: Mediation
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Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art meet
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After Effects @ Work: DV Expert Series
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Comics and Videogames: From Hybrid Medialities to Transmedia Expansions
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The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures
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Digital Ethics: Rhetoric and Responsibility in Online Aggression
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Machine Tools: An Industry 4.0 Perspective
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Murals and Tourism: Heritage, Politics and Identity
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20196040
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Simulation Systems
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Introductory Readings In Geographic Information Systems
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Image Processing Technologies: Algorithms, Sensors, and Applications
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Comics and Videogames: From Hybrid Medialities to Transmedia Expansions
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20194046
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Heritage Building Information Modelling
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20191001
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