Games development and programming
452 products
Paper book «Reliable Computer Systems: Design and Evaluation, Third Edition», authors Daniel P. Siewiorek, Robert S. Swarz – фото №1
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Reliable Computer Systems: Design and Evaluation, Third Edition
Daniel P. Siewiorek Daniel P. Siewiorek, Robert S. Swarz
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Paper book «COLLADA: Sailing the Gulf of 3D Digital Content Creation», authors Mark C. Barnes, Remi Arnaud – фото №1
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COLLADA: Sailing the Gulf of 3D Digital Content Creation
Mark C. Barnes Mark C. Barnes, Remi Arnaud
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Paper book «Advanced Game Development with Programmable Graphics Hardware», authors Alan Watt, Fabio Policarpo – фото №1
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Paper book «Real-Time Volume Graphics», authors Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger – фото №1
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Real-Time Volume Graphics
Christof Rezk-Salama Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger
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Paper book «Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming», authors Brian Guenter, Sung-Hee Lee – фото №1
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Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
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Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
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Paper book «Punk Playthings: Provocations for 21st Century Game Makers», authors Chris Lowthorpe, Sean Taylor – фото №1
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Punk Playthings: Provocations for 21st Century Game Makers
Chris Lowthorpe Chris Lowthorpe, Sean Taylor
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
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The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
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Paper book «Multimedia Ontology: Representation and Applications», authors Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /  – фото №1
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Multimedia Ontology: Representation and Applications
Anupama Mallik Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /
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Paper book «Real-Time Shading», authors John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich – фото №1
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Real-Time Shading
John Hart John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich
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Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
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Paper book «The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games», authors Rachel Kowert, Thorsten Quandt – фото №1
Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
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Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
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Paper book «The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games», authors Rachel Kowert, Thorsten Quandt – фото №1
Paper book «Understanding Kids, Play, and Interactive Design: How to Create Games Children Love», author Mark Schlichting – фото №1
Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
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Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
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Paper book «The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry», authors Alex Josef, Alex Van Lepp, Marshal D. Carper – фото №1
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Paper book «The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry», authors Alex Josef, Alex Van Lepp, Marshal D. Carper – фото №1
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Paper book «Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence», authors Barbara Di Eugenio, Davide Fossati, Nick Green – фото №1
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Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence
Barbara Di Eugenio Barbara Di Eugenio, Davide Fossati, Nick Green
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Paper book «Acting and Character Animation: The Art of Animated Films, Acting and Visualizing», authors Анна Хан / Ганна Хан / , Rolf Giesen – фото №1
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Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
Анна Хан / Ганна Хан / Анна Хан / Ганна Хан / , Rolf Giesen
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Paper book «The Theory and Practice of Writing Music for Games», authors Scott Looney, Steve Horowitz – фото №1
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The Theory and Practice of Writing Music for Games
Scott Looney Scott Looney, Steve Horowitz
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Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
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The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
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Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
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The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
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Paper book «Game Physics Pearls» – фото №1
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Paper book «Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday», authors Eric Klopfer, Jason Haas, Louisa Rosenheck, Scot Osterweil – фото №1
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Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Eric Klopfer Eric Klopfer, Jason Haas, Louisa Rosenheck, Scot Osterweil
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Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
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Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
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Paper book «Assessing the Quality of Experience of Cloud Gaming Services», author Стивен Шмидт / Стівен Шмідт /  – фото №1
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Assessing the Quality of Experience of Cloud Gaming Services
Стивен Шмидт / Стівен Шмідт / Стивен Шмидт / Стівен Шмідт /
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Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
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Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
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Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
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Video Games in Psychotherapy
Robert Rice Robert Rice
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Paper book «Game Design Deep Dive: Real-Time Strategy», author Joshua Bycer – фото №1
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Paper book «Game Design Deep Dive: Real-Time Strategy», author Joshua Bycer – фото №1
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Paper book «Workflow Scheduling on Computing Systems», authors Jing Mei, Kenli Li, Keqin Li, Longxin Zhang, Wangdong Yang, Xiaoyong Tang – фото №1
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Workflow Scheduling on Computing Systems
Jing Mei Jing Mei, Kenli Li, Keqin Li, Longxin Zhang, Wangdong Yang, Xiaoyong Tang
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Paper book «Game Development with Unreal Engine 5 Volume 1: Design Phase», author Tiow Wee Tan – фото №1
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Paper book «Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition», author Brandon Cotton – фото №1
Paper book «eSports is Business: Management in the World of Competitive Gaming», author Tobias M. Scholz – фото №1
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Paper book «World Design for 2D Action Adventures», authors Adrian Sandoval, Christopher W. Totten – фото №1
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World Design for 2D Action Adventures
Adrian Sandoval Adrian Sandoval, Christopher W. Totten
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Paper book «The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics», author Yvens R. Serpa – фото №1
Paper book «Farming Simulator Modding with Blender: A Step-by-step Guide to Creating, Optimizing and Publishing Mods», authors Jason van Gumster, Stefan Maurus – фото №1
Paper book «Game Economy Design: Metagame, Monetization and Live Operations», author Charlie Czerkawski – фото №1
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Paper book «Fundamental Level Design and Analysis: A to B», author Michael Beardwood – фото №1
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Fundamental Level Design and Analysis: A to B
Michael Beardwood Michael Beardwood
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Paper book «Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition», author Brandon Cotton – фото №1
Paper book «Fundamental Level Design and Analysis: A to B», author Michael Beardwood – фото №1
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Fundamental Level Design and Analysis: A to B
Michael Beardwood Michael Beardwood
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Paper book «The Board Game Designer's Guide to Careers in the Industry», author Joe Slack – фото №1
Paper book «What UX is Really About: Introducing a Mindset for Great Experiences», author Celia Hodent – фото №1
Paper book «The Pocket Mentor for Video Game Writers», author Anna Megill – фото №1
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Paper book «Leading with Sound: Proactive Sound Practices in Video Game Development», author Rob Bridgett – фото №1
Paper book «Quests: Design, Theory, and History in Games and Narratives», author Jeff Howard – фото №1
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Paper book «3D Game Development with Unity», author Franz Lanzinger – фото №1
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3D Game Development with Unity
Franz Lanzinger Franz Lanzinger
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Paper book «Working with Sound: The Future of Audio Work in Interactive Entertainment», author Rob Bridgett – фото №1