Games development and programming
452 products
Paper book «Procedural Content Generation via Machine Learning: An Overview», authors Adam J. Summerville, Matthew Guzdial, Sam Snodgrass – фото №1
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Procedural Content Generation via Machine Learning: An Overview
Adam J. Summerville Adam J. Summerville, Matthew Guzdial, Sam Snodgrass
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Paper book «Tailored Gamification to Educational Technologies», authors Ig Ibert Bittencourt, Wilk Oliveira – фото №1
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Tailored Gamification to Educational Technologies
Ig Ibert Bittencourt Ig Ibert Bittencourt, Wilk Oliveira
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Paper book «Scripting Farming Simulator with Lua: Unlocking the Virtual Fields», authors Manuel Leithner, Zander Brumbaugh – фото №1
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Scripting Farming Simulator with Lua: Unlocking the Virtual Fields
Manuel Leithner Manuel Leithner, Zander Brumbaugh
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Paper book «The Essential Guide to Game Audio: The Theory and Practice of Sound for Games», authors Scott Looney, Steve Horowitz – фото №1
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2», authors Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson – фото №1
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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Jason Pace Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson
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Paper book «The Game Maker's Apprentice: Game Development for Beginners», authors Jacob Habgood, Марк Овермарс / Марк Овермарс /  – фото №1
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The Game Maker's Apprentice: Game Development for Beginners
Jacob Habgood Jacob Habgood, Марк Овермарс / Марк Овермарс /
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «30 Programs for the Sinclair ZX80», author Retro Reproductions – фото №1
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30 Programs for the Sinclair ZX80
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «The Complete Sinclair ZX81 Basic Course», author Retro Reproductions – фото №1
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The Complete Sinclair ZX81 Basic Course
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Unity Networking Fundamentals: Creating Multiplayer Games with Unity», authors Khagendra Kumar, Sloan Kelly – фото №1
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Paper book «Game Development with Construct 2: From Design to Realization», authors Evan Leider, LEE STEMKOSKI – фото №1
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Paper book «VR Developer Gems» – фото №1
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Paper book «Game Balance», authors Brenda Romero, Ian Schreiber – фото №1
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Game Balance
Brenda Romero Brenda Romero, Ian Schreiber
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Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
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The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
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Paper book «Surviving Game School…and the Game Industry After That», author Adrian Earle – фото №1
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Paper book «Surviving Game School…and the Game Industry After That», author Adrian Earle – фото №1
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Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
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Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
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Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
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Paper book «Design and Implementation of 3D Graphics Systems», authors Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa – фото №1
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Design and Implementation of 3D Graphics Systems
Jonas de Miranda Gomes Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
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Paper book «Understanding Kids, Play, and Interactive Design: How to Create Games Children Love», author Mark Schlichting – фото №1
Paper book «Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI», authors Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo – фото №1
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Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI
Antonio Pizzo Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo
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Paper book «Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI», authors Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo – фото №1
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Interactive Storytelling: A Cross-Media Approach to Writing, Producing and Editing with AI
Antonio Pizzo Antonio Pizzo, Rossana Damiano, Vincenzo Lombardo
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Paper book «Interpersonal Positioning in English as a Lingua Franca Interactions», authors Birgit Swoboda, Svitlana Klötzl – фото №1
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Interpersonal Positioning in English as a Lingua Franca Interactions
Birgit Swoboda Birgit Swoboda, Svitlana Klötzl
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Paper book «Metaprogramming GPUs with Sh», authors Michael McCool, Stefanus Du Toit – фото №1
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Metaprogramming GPUs with Sh
Michael McCool Michael McCool, Stefanus Du Toit
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Paper book «Dungeons and Desktops: The History of Computer Role-Playing Games 2e», authors Matt Barton, Shane Stacks – фото №1
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Paper book «Meaningful Game Design: The Methodology and Psychology of Tabletop Games», author Devon Allcoat – фото №1
Paper book «Two- and Three-Dimensional Patterns of the Face», authors A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan – фото №1
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Two- and Three-Dimensional Patterns of the Face
A. L. Yuille A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan
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Paper book «The Essentials of CAGD», authors Dianne Hansford, Gerald Farin – фото №1
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The Essentials of CAGD
Dianne Hansford Dianne Hansford, Gerald Farin
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Paper book «Non-Photorealistic Rendering», authors Amy Gooch, Bruce Gooch – фото №1
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Non-Photorealistic Rendering
Amy Gooch Amy Gooch, Bruce Gooch
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Paper book «Mobile Robots: Inspiration to Implementation, Second Edition», authors Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones – фото №1
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Mobile Robots: Inspiration to Implementation, Second Edition
Anita M. Flynn Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones
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