Games development and programming
452 products
Paper book «Learning C# Programming with Unity 3D, second edition», author Alex Okita – фото №1
0
0
Not available
Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
0
0
The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
Not available
Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
0
0
The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
Not available
Paper book «Region Locked», authors Dazz Brown, Greg S-C, Matt Barnes – фото №1
0
0
Region Locked
Dazz Brown Dazz Brown, Greg S-C, Matt Barnes
Not available
Paper book «Virtual Cities: An Atlas & Exploration of Video Game Cities», author Konstantinos Dimopoulos – фото №1
0
0
Virtual Cities: An Atlas & Exploration of Video Game Cities
Konstantinos Dimopoulos Konstantinos Dimopoulos
Not available
Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
0
0
Video Games in Psychotherapy
Robert Rice Robert Rice
Not available
Paper book «Algorithms and Networking for Computer Games», authors Harri Hakonen, Jouni Smed – фото №1
0
0
Algorithms and Networking for Computer Games
Harri Hakonen Harri Hakonen, Jouni Smed
Not available
Paper book «Java Game Development with LibGDX: From Beginner to Professional», author LEE STEMKOSKI – фото №1
0
0
Not available
Paper book «Learning C# by Programming Games», authors Arjan Egges, Jeroen D. Fokker, Wouter van Toll – фото №1
0
0
Learning C# by Programming Games
Arjan Egges Arjan Egges, Jeroen D. Fokker, Wouter van Toll
Not available
Paper book «Works of Game: On the Aesthetics of Games and Art», author Джон Шарп / Джон Шарп /  – фото №1
0
0
Works of Game: On the Aesthetics of Games and Art
Джон Шарп / Джон Шарп / Джон Шарп / Джон Шарп /
Not available
Paper book «Level Design: Processes and Experiences», author Christopher W. Totten – фото №1
0
0
Level Design: Processes and Experiences
Christopher W. Totten Christopher W. Totten
Not available
Paper book «Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice», author Jonathon Reinhardt – фото №1
Paper book «iOS Game Programming with Xcode and Cocos2d», author Justin Dike – фото №1
0
0
Not available
Paper book «Unity 4 Fundamentals: Get Started at Making Games with Unity», author Алан Торн / Алан Торн /  – фото №1
0
0
Unity 4 Fundamentals: Get Started at Making Games with Unity
Алан Торн / Алан Торн / Алан Торн / Алан Торн /
Not available
Paper book «How and Why We Make Games: The Creative Confusion», authors Artur Ganszyniec, Marta Fijak – фото №1
0
0
How and Why We Make Games: The Creative Confusion
Artur Ganszyniec Artur Ganszyniec, Marta Fijak
Not available
Paper book «Designing Games Meant for Sharing», author Ioana-Iulia Cazacu – фото №1
0
0
Designing Games Meant for Sharing
Ioana-Iulia Cazacu Ioana-Iulia Cazacu
Not available
Paper book «Python: A Practical Learning Approach», authors Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh – фото №1
0
0
Python: A Practical Learning Approach
Shriram K. Vasudevan Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh
Not available
Paper book «A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!», author Aaron Langille – фото №1
0
0
Not available
Paper book «Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams», author Matthew John Dyet – фото №1
0
0
Not available
Paper book «The Pocket Mentor for Game Audio», authors Greg Lester, Jonny Sands – фото №1
0
0
The Pocket Mentor for Game Audio
Greg Lester Greg Lester, Jonny Sands
Not available
Paper book «Game Design Deep Dive: Real-Time Strategy», author Joshua Bycer – фото №1
0
0
Not available
Paper book «Game Design Deep Dive: Real-Time Strategy», author Joshua Bycer – фото №1
0
0
Not available
Paper book «Workflow Scheduling on Computing Systems», authors Jing Mei, Kenli Li, Keqin Li, Longxin Zhang, Wangdong Yang, Xiaoyong Tang – фото №1
0
0
Workflow Scheduling on Computing Systems
Jing Mei Jing Mei, Kenli Li, Keqin Li, Longxin Zhang, Wangdong Yang, Xiaoyong Tang
Not available
Paper book «Game Development with Unreal Engine 5 Volume 1: Design Phase», author Tiow Wee Tan – фото №1
0
0
Not available
Paper book «eSports is Business: Management in the World of Competitive Gaming», author Tobias M. Scholz – фото №1
0
0
Not available
Paper book «Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition», author Brandon Cotton – фото №1
Paper book «World Design for 2D Action Adventures», authors Adrian Sandoval, Christopher W. Totten – фото №1
0
0
World Design for 2D Action Adventures
Adrian Sandoval Adrian Sandoval, Christopher W. Totten
Not available
Paper book «The Cores of Game Design: Mechanics, Economics, Narrative, and Aesthetics», author Yvens R. Serpa – фото №1
Paper book «Farming Simulator Modding with Blender: A Step-by-step Guide to Creating, Optimizing and Publishing Mods», authors Jason van Gumster, Stefan Maurus – фото №1
Paper book «Game Economy Design: Metagame, Monetization and Live Operations», author Charlie Czerkawski – фото №1
0
0
Not available
Paper book «Fundamental Level Design and Analysis: A to B», author Michael Beardwood – фото №1
0
0
Fundamental Level Design and Analysis: A to B
Michael Beardwood Michael Beardwood
Not available
Paper book «Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition», author Brandon Cotton – фото №1
Paper book «Fundamental Level Design and Analysis: A to B», author Michael Beardwood – фото №1
0
0
Fundamental Level Design and Analysis: A to B
Michael Beardwood Michael Beardwood
Not available
Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
0
0
Not available
Paper book «Digital Holography», authors Jun-chang Li, Pascal Picart – фото №1
0
0
Digital Holography
Jun-chang Li Jun-chang Li, Pascal Picart
Not available
Paper book «Game Invaders: The Theory and Understanding of Computer Games», authors Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey – фото №1
0
0
Game Invaders: The Theory and Understanding of Computer Games
Clive Fencott Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey
Not available
Paper book «Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine», authors Brian C. Ladd, Christopher James Jenkins – фото №1
0
0
Not available