Games development and programming
452 products
Paper book «Bit by Bit: How Video Games Transformed Our World», author Andrew Ervin – фото №1
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Paper book «Computer Coding Games for Kids», author Carol Vorderman – фото №1
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Computer Coding Games for Kids
Carol Vorderman Carol Vorderman
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Paper book «Computer Coding Projects for Kids», author Carol Vorderman – фото №1
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Computer Coding Projects for Kids
Carol Vorderman Carol Vorderman
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Paper book «Story Mode: The Creative Writer's Guide to Narrative Video Game Design», authors Eric Freeze, Julialicia Case, Salvatore Pane – фото №1
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Story Mode: The Creative Writer's Guide to Narrative Video Game Design
Eric Freeze Eric Freeze, Julialicia Case, Salvatore Pane
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Paper book «The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play», author Johansen Quijano – фото №1
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Paper book «The Game Localization Handbook», author Heather Maxwell Chandler – фото №1
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The Game Localization Handbook
Heather Maxwell Chandler Heather Maxwell Chandler
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Paper book «Breakout: Pilgrim in the Microworld», author David Sudnow – фото №1
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Breakout: Pilgrim in the Microworld
David Sudnow David Sudnow
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Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
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Paper book «iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch», author Thomas Lucka – фото №1
Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
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The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
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Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
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Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
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Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
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The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
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Paper book «An Introduction to HTML5 Game Development with Phaser.js», author Travis Faas – фото №1
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Paper book «Learn to Implement Games with Code», author John M. Quick – фото №1
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Learn to Implement Games with Code
John M. Quick John M. Quick
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Paper book «Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling», author Toiya Kristen Finley – фото №1
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Paper book «The Game Production Handbook», author Heather Maxwell Chandler – фото №1
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The Game Production Handbook
Heather Maxwell Chandler Heather Maxwell Chandler
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Paper book «The Gamer's Guide to Coding: Design, Code, Build, Play», author Гордон МакКомб / Гордон МакКомб /  – фото №1
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The Gamer's Guide to Coding: Design, Code, Build, Play
Гордон МакКомб / Гордон МакКомб / Гордон МакКомб / Гордон МакКомб /
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Paper book «Maya Python for Games and Film: A Complete Reference for Maya Python and the Maya Python API», authors Adam Mechtley, Ryan Trowbridge – фото №1
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Paper book «Realistic Ray Tracing», authors Peter Shirley, R. Keith Morley – фото №1
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Realistic Ray Tracing
Peter Shirley Peter Shirley, R. Keith Morley
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Paper book «Pervasive Games: Theory and Design», authors Annika Waern, Jaakko Stenros, Markus Montola – фото №1
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Pervasive Games: Theory and Design
Annika Waern Annika Waern, Jaakko Stenros, Markus Montola
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Paper book «Computer Facial Animation», author Frederic I. Parke – фото №1
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Computer Facial Animation
Frederic I. Parke Frederic I. Parke
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Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
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Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
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Paper book «The Unity Game Engine and the Circuits of Cultural Software», authors Benjamin Nicoll, Brendan Keogh – фото №1
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The Unity Game Engine and the Circuits of Cultural Software
Benjamin Nicoll Benjamin Nicoll, Brendan Keogh
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Paper book «Robot Play for All: Developing Toys and Games for Disability», authors Andrea Bonarini, Serenella Besio – фото №1
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Robot Play for All: Developing Toys and Games for Disability
Andrea Bonarini Andrea Bonarini, Serenella Besio
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Paper book «Graphics Shaders: Theory and Practice, Second Edition», authors Mike Bailey, Steve Cunningham – фото №1
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Graphics Shaders: Theory and Practice, Second Edition
Mike Bailey Mike Bailey, Steve Cunningham
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Paper book «3D Math Primer for Graphics and Game Development», author Fletcher Dunn – фото №1
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Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
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Paper book «Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2», authors Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson – фото №1
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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Jason Pace Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «30 Programs for the Sinclair ZX80», author Retro Reproductions – фото №1
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30 Programs for the Sinclair ZX80
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «The Complete Sinclair ZX81 Basic Course», author Retro Reproductions – фото №1
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The Complete Sinclair ZX81 Basic Course
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Unity Networking Fundamentals: Creating Multiplayer Games with Unity», authors Khagendra Kumar, Sloan Kelly – фото №1
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Paper book «Game Development with Construct 2: From Design to Realization», authors Evan Leider, LEE STEMKOSKI – фото №1
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Paper book «Mastering Unity: A Beginner's Guide» – фото №1
Paper book «Mastering Unity: A Beginner's Guide» – фото №1
Paper book «Artificial Intelligence and Games», authors Georgios N. Yannakakis, Julian Togelius – фото №1
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Artificial Intelligence and Games
Georgios N. Yannakakis Georgios N. Yannakakis, Julian Togelius
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Paper book «Tailored Gamification to Educational Technologies», authors Ig Ibert Bittencourt, Wilk Oliveira – фото №1
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Tailored Gamification to Educational Technologies
Ig Ibert Bittencourt Ig Ibert Bittencourt, Wilk Oliveira
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Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
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Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
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Paper book «Scripting Farming Simulator with Lua: Unlocking the Virtual Fields», authors Manuel Leithner, Zander Brumbaugh – фото №1
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Scripting Farming Simulator with Lua: Unlocking the Virtual Fields
Manuel Leithner Manuel Leithner, Zander Brumbaugh
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Paper book «The Essential Guide to Game Audio: The Theory and Practice of Sound for Games», authors Scott Looney, Steve Horowitz – фото №1
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Paper book «Dungeons and Desktops: The History of Computer Role-Playing Games 2e», authors Matt Barton, Shane Stacks – фото №1
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Paper book «Metaprogramming GPUs with Sh», authors Michael McCool, Stefanus Du Toit – фото №1
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Metaprogramming GPUs with Sh
Michael McCool Michael McCool, Stefanus Du Toit
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