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Games development and programming
451 products
Paper book «Bit by Bit: How Video Games Transformed Our World», author Andrew Ervin – фото №1
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Paper book «Computer Coding Games for Kids», author Carol Vorderman – фото №1
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Computer Coding Games for Kids
Carol Vorderman Carol Vorderman
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Paper book «Computer Coding Projects for Kids», author Carol Vorderman – фото №1
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Computer Coding Projects for Kids
Carol Vorderman Carol Vorderman
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Paper book «Story Mode: The Creative Writer's Guide to Narrative Video Game Design», authors Eric Freeze, Julialicia Case, Salvatore Pane – фото №1
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Story Mode: The Creative Writer's Guide to Narrative Video Game Design
Eric Freeze Eric Freeze, Julialicia Case, Salvatore Pane
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Paper book «The Composition of Video Games: Narrative, Aesthetics, Rhetoric and Play», author Johansen Quijano – фото №1
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Paper book «The Game Localization Handbook», author Heather Maxwell Chandler – фото №1
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The Game Localization Handbook
Heather Maxwell Chandler Heather Maxwell Chandler
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Paper book «Breakout: Pilgrim in the Microworld», author David Sudnow – фото №1
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Breakout: Pilgrim in the Microworld
David Sudnow David Sudnow
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Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
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Paper book «iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch», author Thomas Lucka – фото №1
Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
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The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
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Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
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Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
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Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
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The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
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Paper book «An Introduction to HTML5 Game Development with Phaser.js», author Travis Faas – фото №1
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Paper book «Learn to Implement Games with Code», author John M. Quick – фото №1
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Learn to Implement Games with Code
John M. Quick John M. Quick
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Paper book «Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling», author Toiya Kristen Finley – фото №1
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Paper book «The Game Production Handbook», author Heather Maxwell Chandler – фото №1
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The Game Production Handbook
Heather Maxwell Chandler Heather Maxwell Chandler
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Paper book «The Gamer's Guide to Coding: Design, Code, Build, Play», author Гордон МакКомб / Гордон МакКомб /  – фото №1
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The Gamer's Guide to Coding: Design, Code, Build, Play
Гордон МакКомб / Гордон МакКомб / Гордон МакКомб / Гордон МакКомб /
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Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
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Video Games in Psychotherapy
Robert Rice Robert Rice
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Paper book «Level Design: Processes and Experiences», author Christopher W. Totten – фото №1
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Level Design: Processes and Experiences
Christopher W. Totten Christopher W. Totten
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Paper book «Gameful Second and Foreign Language Teaching and Learning: Theory, Research, and Practice», author Jonathon Reinhardt – фото №1
Paper book «iOS Game Programming with Xcode and Cocos2d», author Justin Dike – фото №1
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Paper book «Unity 4 Fundamentals: Get Started at Making Games with Unity», author Алан Торн / Алан Торн /  – фото №1
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Unity 4 Fundamentals: Get Started at Making Games with Unity
Алан Торн / Алан Торн / Алан Торн / Алан Торн /
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Paper book «30 Programs for the Sinclair ZX80», author Retro Reproductions – фото №1
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30 Programs for the Sinclair ZX80
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «The Complete Sinclair ZX81 Basic Course», author Retro Reproductions – фото №1
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The Complete Sinclair ZX81 Basic Course
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Unity Networking Fundamentals: Creating Multiplayer Games with Unity», authors Khagendra Kumar, Sloan Kelly – фото №1
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Paper book «Game Development with Construct 2: From Design to Realization», authors Evan Leider, LEE STEMKOSKI – фото №1
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Paper book «Game Design Deep Dive: Role Playing Games», author Joshua Bycer – фото №1
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Paper book «Game Design Deep Dive: Trading and Collectible Card Games», author Joshua Bycer – фото №1
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Paper book «Classic Game Design: From Pong to Pac-Man with Unity», author Franz Lanzinger – фото №1
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Paper book «The Influence of Delay on Cloud Gaming Quality of Experience», author Saeed Shafiee Sabet – фото №1
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Paper book «Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders», author Daniel Ilett – фото №1
Paper book «The Board Game Designer's Guide to Careers in the Industry», author Joe Slack – фото №1
Paper book «What UX is Really About: Introducing a Mindset for Great Experiences», author Celia Hodent – фото №1
Paper book «GPU Pro 360 Guide to Rendering», author Wolfgang Engel – фото №1
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GPU Pro 360 Guide to Rendering
Wolfgang Engel Wolfgang Engel
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Paper book «Minor Platforms in Videogame History», author Benjamin Nicoll – фото №1
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Minor Platforms in Videogame History
Benjamin Nicoll Benjamin Nicoll
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Paper book «Atari 130XE Games Book», author Richard Woolcock – фото №1
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Atari 130XE Games Book
Richard Woolcock Richard Woolcock
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Paper book «GPGPU Programming for Games and Science», author David H. Eberly – фото №1
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GPGPU Programming for Games and Science
David H. Eberly David H. Eberly
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Paper book «Creating Games: Mechanics, Content, and Technology», authors Morgan McGuire, Odest Chadwicke Jenkins – фото №1
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Creating Games: Mechanics, Content, and Technology
Morgan McGuire Morgan McGuire, Odest Chadwicke Jenkins
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Paper book «Tabletop Game Accessibility: Meeple Centred Design», author Michael James Heron – фото №1
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Tabletop Game Accessibility: Meeple Centred Design
Michael James Heron Michael James Heron
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Paper book «Leading with Sound: Proactive Sound Practices in Video Game Development», author Rob Bridgett – фото №1
Paper book «The Pocket Mentor for Video Game Writers», author Anna Megill – фото №1
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Paper book «Quests: Design, Theory, and History in Games and Narratives», author Jeff Howard – фото №1
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