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Games development and programming
434 products
Paper book «Game Design Deep Dive: Role Playing Games», author Joshua Bycer – фото №1
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Paper book «Game Design Deep Dive: Trading and Collectible Card Games», author Joshua Bycer – фото №1
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Paper book «Classic Game Design: From Pong to Pac-Man with Unity», author Franz Lanzinger – фото №1
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Paper book «The Influence of Delay on Cloud Gaming Quality of Experience», author Saeed Shafiee Sabet – фото №1
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Paper book «Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders», author Daniel Ilett – фото №1
Paper book «The Board Game Designer's Guide to Careers in the Industry», author Joe Slack – фото №1
Paper book «What UX is Really About: Introducing a Mindset for Great Experiences», author Celia Hodent – фото №1
Paper book «GPU Pro 360 Guide to Rendering», author Wolfgang Engel – фото №1
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GPU Pro 360 Guide to Rendering
Wolfgang Engel Wolfgang Engel
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Paper book «Minor Platforms in Videogame History», author Benjamin Nicoll – фото №1
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Minor Platforms in Videogame History
Benjamin Nicoll Benjamin Nicoll
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Paper book «GPGPU Programming for Games and Science», author David H. Eberly – фото №1
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GPGPU Programming for Games and Science
David H. Eberly David H. Eberly
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Paper book «Creating Games: Mechanics, Content, and Technology», authors Morgan McGuire, Odest Chadwicke Jenkins – фото №1
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Creating Games: Mechanics, Content, and Technology
Morgan McGuire Morgan McGuire, Odest Chadwicke Jenkins
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Paper book «Tabletop Game Accessibility: Meeple Centred Design», author Michael James Heron – фото №1
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Tabletop Game Accessibility: Meeple Centred Design
Michael James Heron Michael James Heron
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Paper book «Leading with Sound: Proactive Sound Practices in Video Game Development», author Rob Bridgett – фото №1
Paper book «The Pocket Mentor for Video Game Writers», author Anna Megill – фото №1
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Paper book «Quests: Design, Theory, and History in Games and Narratives», author Jeff Howard – фото №1
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Paper book «3D Game Development with Unity», author Franz Lanzinger – фото №1
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3D Game Development with Unity
Franz Lanzinger Franz Lanzinger
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Paper book «Working with Sound: The Future of Audio Work in Interactive Entertainment», author Rob Bridgett – фото №1
Paper book «One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge», author David L. Craddock – фото №1
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Paper book «The Game Writing Guide: Get Your Dream Job and Keep It», author Anna Megill – фото №1
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Paper book «AI for Games and Animation: A Cognitive Modeling Approach», author John David Funge – фото №1
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Paper book «Real Time Cameras: A Guide for Game Designers and Developers», author Mark Haigh-Hutchinson – фото №1
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Real Time Cameras: A Guide for Game Designers and Developers
Mark Haigh-Hutchinson Mark Haigh-Hutchinson
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Paper book «Persuasive Games: The Expressive Power of Videogames», author Ian Bogost – фото №1
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Paper book «Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects», author Anastasia Salter – фото №1
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Paper book «Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects», author Anastasia Salter – фото №1
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Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
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Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
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Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
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Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
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Paper book «Digital Holography», authors Jun-chang Li, Pascal Picart – фото №1
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Digital Holography
Jun-chang Li Jun-chang Li, Pascal Picart
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Paper book «Game Invaders: The Theory and Understanding of Computer Games», authors Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey – фото №1
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Game Invaders: The Theory and Understanding of Computer Games
Clive Fencott Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey
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Paper book «Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine», authors Brian C. Ladd, Christopher James Jenkins – фото №1
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Paper book «VR Developer Gems» – фото №1
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