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Games development and programming
451 products
Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
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Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
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Paper book «The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games», authors Rachel Kowert, Thorsten Quandt – фото №1
Paper book «Understanding Kids, Play, and Interactive Design: How to Create Games Children Love», author Mark Schlichting – фото №1
Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
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Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
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Paper book «The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry», authors Alex Josef, Alex Van Lepp, Marshal D. Carper – фото №1
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Paper book «The Business of Indie Games: Everything You Need to Know to Conquer the Indie Games Industry», authors Alex Josef, Alex Van Lepp, Marshal D. Carper – фото №1
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Paper book «Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence», authors Barbara Di Eugenio, Davide Fossati, Nick Green – фото №1
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Intelligent Support for Computer Science Education: Pedagogy Enhanced by Artificial Intelligence
Barbara Di Eugenio Barbara Di Eugenio, Davide Fossati, Nick Green
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Paper book «Acting and Character Animation: The Art of Animated Films, Acting and Visualizing», authors Анна Хан / Ганна Хан / , Rolf Giesen – фото №1
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Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
Анна Хан / Ганна Хан / Анна Хан / Ганна Хан / , Rolf Giesen
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Paper book «The Theory and Practice of Writing Music for Games», authors Scott Looney, Steve Horowitz – фото №1
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The Theory and Practice of Writing Music for Games
Scott Looney Scott Looney, Steve Horowitz
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Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
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The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
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Paper book «The Science of Esports», authors Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman – фото №1
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The Science of Esports
Craig McNulty Craig McNulty, Kabir Bubna, Matthew Watson, Remco Polman
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Paper book «Game Physics Pearls» – фото №1
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Paper book «Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday», authors Eric Klopfer, Jason Haas, Louisa Rosenheck, Scot Osterweil – фото №1
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Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Eric Klopfer Eric Klopfer, Jason Haas, Louisa Rosenheck, Scot Osterweil
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Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «30 Programs for the Sinclair ZX80», author Retro Reproductions – фото №1
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30 Programs for the Sinclair ZX80
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «The Complete Sinclair ZX81 Basic Course», author Retro Reproductions – фото №1
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The Complete Sinclair ZX81 Basic Course
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Unity Networking Fundamentals: Creating Multiplayer Games with Unity», authors Khagendra Kumar, Sloan Kelly – фото №1
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Paper book «Game Development with Construct 2: From Design to Realization», authors Evan Leider, LEE STEMKOSKI – фото №1
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Paper book «VR Developer Gems» – фото №1
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Paper book «Logic And Language Models For Computer Science (Third Edition)», authors Dana Richards, Henry Hamburger – фото №1
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Logic And Language Models For Computer Science (Third Edition)
Dana Richards Dana Richards, Henry Hamburger
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Paper book «Logic And Language Models For Computer Science (Third Edition)», authors Dana Richards, Henry Hamburger – фото №1
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Logic And Language Models For Computer Science (Third Edition)
Dana Richards Dana Richards, Henry Hamburger
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Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
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Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
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Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
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Paper book «Region Locked», authors Dazz Brown, Greg S-C, Matt Barnes – фото №1
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Region Locked
Dazz Brown Dazz Brown, Greg S-C, Matt Barnes
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Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling», author Toiya Kristen Finley – фото №1
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Paper book «Learning C# Programming with Unity 3D, second edition», author Alex Okita – фото №1
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Paper book «Honoring the Code: Conversations with Great Game Designers», author Matt Barton – фото №1
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Paper book «Introduction to Game Physics with Box2D», author Ian Parberry – фото №1
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Paper book «Honoring the Code: Conversations with Great Game Designers», author Matt Barton – фото №1
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Paper book «Virtual Cities: An Atlas & Exploration of Video Game Cities», author Konstantinos Dimopoulos – фото №1
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Virtual Cities: An Atlas & Exploration of Video Game Cities
Konstantinos Dimopoulos Konstantinos Dimopoulos
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Paper book «Learning C# Programming with Unity 3D, second edition», author Alex Okita – фото №1
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Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
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Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
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Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
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Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
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Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
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Paper book «Pervasive Games: Theory and Design», authors Annika Waern, Jaakko Stenros, Markus Montola – фото №1
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Pervasive Games: Theory and Design
Annika Waern Annika Waern, Jaakko Stenros, Markus Montola
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