Книга The Tetris Effect: The Cold War Battle for the World's Most Addictive Game

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In the dying days of the USSR, battlelines have shifted from spycraft to the cut-throat capitalism and it’s intellectual property, not state secrets, that are to be bought, sold, stolen and fought over

21 February 1989. Three men fly into Moscow, representing software giants from Britain, America, and Japan. Each of them is determined to undercut the others in order to secure a technology so powerfully addictive it has brought the government department that created it to a standstill. In a country on the brink of seismic change, where spycraft is about to give way to cut-throat capitalism, Tetris has become the grand prize.

Featuring corporate espionage, unmarked government organizations, courtroom drama and international conspiracies, the origin of the world’s most popular video game is a gripping, fast-paced thriller of the highest order. Not only this, but it is also the tale of a one-in-a-million software start-up – a unique example of an idea, a product, and an era coming together at exactly the right moment. Tetris was perfectly (if accidentally) crafted to hit primal triggers in our minds and in Ackerman’s hands its story is unputdownable.

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'From its launch in 1984 [Tetris] created a generation of gamers drawn by its irresistible block-stacking brilliance...The story of its conception is just as addictive; think courtroom dramas and global intrigue, all relayed in Ackerman's bewitching prose'.

" - Monocle

"

'Fascinating'

" - Sunday Herald

"

‘How [Tetris] came to the West is a remarkably complicated cloak-and-dagger story…The Tetris Effect is full of fascinating facts.’

" - Spectator

"

‘The author provides a meticulous accounting of the rise of “Tetris”…For those fascinated with the way video games are created and intrigued by the history of early computers, the book will provide great entertainment, just like the game…An all-inclusive history behind one of the most popular video games ever.’

" - Kirkus Reviews

"

‘Ackerman doles out intrigue worthy of Robert Ludlum or Tom Clancy. It’s a behind-the-Iron Curtain nail-biter.’

" - LA Review of Books

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20508620
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Язык
Английский
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Описание книги

In the dying days of the USSR, battlelines have shifted from spycraft to the cut-throat capitalism and it’s intellectual property, not state secrets, that are to be bought, sold, stolen and fought over

21 February 1989. Three men fly into Moscow, representing software giants from Britain, America, and Japan. Each of them is determined to undercut the others in order to secure a technology so powerfully addictive it has brought the government department that created it to a standstill. In a country on the brink of seismic change, where spycraft is about to give way to cut-throat capitalism, Tetris has become the grand prize.

Featuring corporate espionage, unmarked government organizations, courtroom drama and international conspiracies, the origin of the world’s most popular video game is a gripping, fast-paced thriller of the highest order. Not only this, but it is also the tale of a one-in-a-million software start-up – a unique example of an idea, a product, and an era coming together at exactly the right moment. Tetris was perfectly (if accidentally) crafted to hit primal triggers in our minds and in Ackerman’s hands its story is unputdownable.

"

'From its launch in 1984 [Tetris] created a generation of gamers drawn by its irresistible block-stacking brilliance...The story of its conception is just as addictive; think courtroom dramas and global intrigue, all relayed in Ackerman's bewitching prose'.

" - Monocle

"

'Fascinating'

" - Sunday Herald

"

‘How [Tetris] came to the West is a remarkably complicated cloak-and-dagger story…The Tetris Effect is full of fascinating facts.’

" - Spectator

"

‘The author provides a meticulous accounting of the rise of “Tetris”…For those fascinated with the way video games are created and intrigued by the history of early computers, the book will provide great entertainment, just like the game…An all-inclusive history behind one of the most popular video games ever.’

" - Kirkus Reviews

"

‘Ackerman doles out intrigue worthy of Robert Ludlum or Tom Clancy. It’s a behind-the-Iron Curtain nail-biter.’

" - LA Review of Books

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