English
Printed
Clear all
Graphics programming
83 products
Paper book «Disney Stories: Getting to Digital», authors Krystina Madej, Newton Lee – фото №1
0
0
Disney Stories: Getting to Digital
Krystina Madej Krystina Madej, Newton Lee
Not available
Paper book «Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators», authors Andras Kemeny, Florent Colombet, Jean-Rémy Chardonnet – фото №1
0
0
Getting Rid of Cybersickness: In Virtual Reality, Augmented Reality, and Simulators
Andras Kemeny Andras Kemeny, Florent Colombet, Jean-Rémy Chardonnet
Not available
Paper book «Disney Stories: Getting to Digital», authors Krystina Madej, Newton Lee – фото №1
0
0
Disney Stories: Getting to Digital
Krystina Madej Krystina Madej, Newton Lee
Not available
Paper book «Modelling and Simulation: Exploring Dynamic System Behaviour», authors Gilbert Arbez, Louis G. Birta – фото №1
0
0
Modelling and Simulation: Exploring Dynamic System Behaviour
Gilbert Arbez Gilbert Arbez, Louis G. Birta
Not available
Paper book «Modelling and Simulation: Exploring Dynamic System Behaviour», authors Gilbert Arbez, Louis G. Birta – фото №1
0
0
Modelling and Simulation: Exploring Dynamic System Behaviour
Gilbert Arbez Gilbert Arbez, Louis G. Birta
Not available
Paper book «Virtual Clothing: Theory and Practice», authors Nadia Magnenat-Thalmann, Pascal Volino – фото №1
0
0
Virtual Clothing: Theory and Practice
Nadia Magnenat-Thalmann Nadia Magnenat-Thalmann, Pascal Volino
Not available
Paper book «Real-Time Shadows», authors Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson – фото №1
0
0
Real-Time Shadows
Elmar Eisemann Elmar Eisemann, Michael Schwarz, Michael Wimmer, Ulf Assarsson
Not available
Paper book «Foundations of 3D Graphics Programming: Using JOGL and Java3D», authors Chunyang Chen, Jim X. Chen – фото №1
0
0
Not available
Paper book «Shadow Algorithms Data Miner», authors Andrew Woo, Pierre Poulin – фото №1
0
0
Shadow Algorithms Data Miner
Andrew Woo Andrew Woo, Pierre Poulin
Not available
Paper book «Developing Graphics Frameworks with Java and OpenGL», authors James Cona, LEE STEMKOSKI – фото №1
0
0
Developing Graphics Frameworks with Java and OpenGL
James Cona James Cona, LEE STEMKOSKI
Not available
Paper book «Developing Graphics Frameworks with Java and OpenGL», authors James Cona, LEE STEMKOSKI – фото №1
0
0
Developing Graphics Frameworks with Java and OpenGL
James Cona James Cona, LEE STEMKOSKI
Not available
Paper book «Triangle Mesh Watermarking and Steganography», authors Feng Wang, Hang Zhou, Kejiang Chen, Weiming Zhang, Zehua Ma – фото №1
0
0
Triangle Mesh Watermarking and Steganography
Feng Wang Feng Wang, Hang Zhou, Kejiang Chen, Weiming Zhang, Zehua Ma
Not available
Paper book «Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders», author Daniel Ilett – фото №1
Paper book «Motion Graphics: Principles and Practices from the Ground Up», author Peter Beare – фото №1
0
0
Not available
Paper book «Step into the World of Mathematics: Math Is Beautiful and Belongs to All of Us», author Samuli Siltanen – фото №1
Paper book «Introduction to Computer Graphics: Using OpenGL and Java», authors Frank Klawonn, Karsten Lehn, Merijam Gotzes – фото №1
0
0
Introduction to Computer Graphics: Using OpenGL and Java
Frank Klawonn Frank Klawonn, Karsten Lehn, Merijam Gotzes
Not available
Paper book «Shadow Algorithms Data Miner», authors Andrew Woo, Pierre Poulin – фото №1
0
0
Shadow Algorithms Data Miner
Andrew Woo Andrew Woo, Pierre Poulin
Not available
Paper book «Game Development with Unreal Engine 5 Volume 1: Design Phase», author Tiow Wee Tan – фото №1
0
0
Not available
Paper book «Metaverse: Concept, Content and Context», author Shenghui Cheng – фото №1
0
0
Metaverse: Concept, Content and Context
Shenghui Cheng Shenghui Cheng
Not available
Paper book «The NURBS Book», authors Les Piegl, Wayne Tiller – фото №1
0
0
The NURBS Book
Les Piegl Les Piegl, Wayne Tiller
Not available
Paper book «Essential Python for the Physicist», author Giovanni Moruzzi – фото №1
0
0
Essential Python for the Physicist
Giovanni Moruzzi Giovanni Moruzzi
Not available
Paper book «Quaternions for Computer Graphics», author John Vince – фото №1
0
0
Not available
Paper book «Foundation Mathematics for Computer Science: A Visual Approach», author John Vince – фото №1
Paper book «Quaternions for Computer Graphics», author John Vince – фото №1
0
0
Not available
Paper book «Mathematics for Computer Graphics», author John Vince – фото №1
0
0
Not available