Games development and programming
452 products
Paper book «Surviving Game School…and the Game Industry After That», author Adrian Earle – фото №1
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Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
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Paper book «Design and Implementation of 3D Graphics Systems», authors Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa – фото №1
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Design and Implementation of 3D Graphics Systems
Jonas de Miranda Gomes Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
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Paper book «Understanding Kids, Play, and Interactive Design: How to Create Games Children Love», author Mark Schlichting – фото №1
Paper book «Interpersonal Positioning in English as a Lingua Franca Interactions», authors Birgit Swoboda, Svitlana Klötzl – фото №1
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Interpersonal Positioning in English as a Lingua Franca Interactions
Birgit Swoboda Birgit Swoboda, Svitlana Klötzl
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Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
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Video Games in Psychotherapy
Robert Rice Robert Rice
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Paper book «GPGPU Programming for Games and Science», author David H. Eberly – фото №1
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GPGPU Programming for Games and Science
David H. Eberly David H. Eberly
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Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
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Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
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Paper book «Assessing the Quality of Experience of Cloud Gaming Services», author Стивен Шмидт / Стівен Шмідт /  – фото №1
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Assessing the Quality of Experience of Cloud Gaming Services
Стивен Шмидт / Стівен Шмідт / Стивен Шмидт / Стівен Шмідт /
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Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
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Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
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Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
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Video Games in Psychotherapy
Robert Rice Robert Rice
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Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
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Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
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Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
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Paper book «Algorithms and Networking for Computer Games», authors Harri Hakonen, Jouni Smed – фото №1
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Algorithms and Networking for Computer Games
Harri Hakonen Harri Hakonen, Jouni Smed
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Paper book «The Influence of Delay on Cloud Gaming Quality of Experience», author Saeed Shafiee Sabet – фото №1
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Paper book «Game Design Deep Dive: Trading and Collectible Card Games», author Joshua Bycer – фото №1
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Paper book «Classic Game Design: From Pong to Pac-Man with Unity», author Franz Lanzinger – фото №1
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Paper book «Game Design Deep Dive: Role Playing Games», author Joshua Bycer – фото №1
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Paper book «Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders», author Daniel Ilett – фото №1
Paper book «The Board Game Designer's Guide to Careers in the Industry», author Joe Slack – фото №1
Paper book «What UX is Really About: Introducing a Mindset for Great Experiences», author Celia Hodent – фото №1
Paper book «GPU Pro 360 Guide to Rendering», author Wolfgang Engel – фото №1
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GPU Pro 360 Guide to Rendering
Wolfgang Engel Wolfgang Engel
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Paper book «Tabletop Game Accessibility: Meeple Centred Design», author Michael James Heron – фото №1
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Tabletop Game Accessibility: Meeple Centred Design
Michael James Heron Michael James Heron
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Paper book «Leading with Sound: Proactive Sound Practices in Video Game Development», author Rob Bridgett – фото №1
Paper book «The Pocket Mentor for Video Game Writers», author Anna Megill – фото №1
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Paper book «Quests: Design, Theory, and History in Games and Narratives», author Jeff Howard – фото №1
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Paper book «3D Game Development with Unity», author Franz Lanzinger – фото №1
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3D Game Development with Unity
Franz Lanzinger Franz Lanzinger
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Paper book «Working with Sound: The Future of Audio Work in Interactive Entertainment», author Rob Bridgett – фото №1
Paper book «One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge», author David L. Craddock – фото №1
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Paper book «The Game Writing Guide: Get Your Dream Job and Keep It», author Anna Megill – фото №1
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Paper book «Digital Holography», authors Jun-chang Li, Pascal Picart – фото №1
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Digital Holography
Jun-chang Li Jun-chang Li, Pascal Picart
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Paper book «Game Invaders: The Theory and Understanding of Computer Games», authors Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey – фото №1
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Game Invaders: The Theory and Understanding of Computer Games
Clive Fencott Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey
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Paper book «Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine», authors Brian C. Ladd, Christopher James Jenkins – фото №1
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