Games development and programming - Page №6
461 products
Paper book «Procedural Content Generation via Machine Learning: An Overview», authors Adam J. Summerville, Matthew Guzdial, Sam Snodgrass – фото №1
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Procedural Content Generation via Machine Learning: An Overview
Adam J. Summerville Adam J. Summerville, Matthew Guzdial, Sam Snodgrass
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Paper book «Reliable Computer Systems: Design and Evaluation, Third Edition», authors Daniel P. Siewiorek, Robert S. Swarz – фото №1
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Reliable Computer Systems: Design and Evaluation, Third Edition
Daniel P. Siewiorek Daniel P. Siewiorek, Robert S. Swarz
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Paper book «COLLADA: Sailing the Gulf of 3D Digital Content Creation», authors Mark C. Barnes, Remi Arnaud – фото №1
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COLLADA: Sailing the Gulf of 3D Digital Content Creation
Mark C. Barnes Mark C. Barnes, Remi Arnaud
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Paper book «Advanced Game Development with Programmable Graphics Hardware», authors Alan Watt, Fabio Policarpo – фото №1
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Paper book «Real-Time Volume Graphics», authors Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger – фото №1
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Real-Time Volume Graphics
Christof Rezk-Salama Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger
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Paper book «Mobile Robots: Inspiration to Implementation, Second Edition», authors Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones – фото №1
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Mobile Robots: Inspiration to Implementation, Second Edition
Anita M. Flynn Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones
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Paper book «Non-Photorealistic Rendering», authors Amy Gooch, Bruce Gooch – фото №1
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Non-Photorealistic Rendering
Amy Gooch Amy Gooch, Bruce Gooch
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «Punk Playthings: Provocations for 21st Century Game Makers», authors Chris Lowthorpe, Sean Taylor – фото №1
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Punk Playthings: Provocations for 21st Century Game Makers
Chris Lowthorpe Chris Lowthorpe, Sean Taylor
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Paper book «Digital Holography», authors Jun-chang Li, Pascal Picart – фото №1
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Digital Holography
Jun-chang Li Jun-chang Li, Pascal Picart
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Paper book «Game Invaders: The Theory and Understanding of Computer Games», authors Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey – фото №1
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Game Invaders: The Theory and Understanding of Computer Games
Clive Fencott Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey
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Paper book «Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine», authors Brian C. Ladd, Christopher James Jenkins – фото №1
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Paper book «30 Programs for the Sinclair ZX80», author Retro Reproductions – фото №1
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30 Programs for the Sinclair ZX80
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «The Complete Sinclair ZX81 Basic Course», author Retro Reproductions – фото №1
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The Complete Sinclair ZX81 Basic Course
Retro Reproductions Retro Reproductions
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Paper book «Machine Language Programming Made Simple for your Sinclair & Timex TS1000», author Retro Reproductions – фото №1
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Not Only 30 Programs for the Sinclair ZX81», author Retro Reproductions – фото №1
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Not Only 30 Programs for the Sinclair ZX81
Retro Reproductions Retro Reproductions
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Paper book «Commodore 16 Games Book», authors Cameron Duffy, Richard Woolcock – фото №1
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Commodore 16 Games Book
Cameron Duffy Cameron Duffy, Richard Woolcock
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Paper book «Unity Networking Fundamentals: Creating Multiplayer Games with Unity», authors Khagendra Kumar, Sloan Kelly – фото №1
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Paper book «Game Development with Construct 2: From Design to Realization», authors Evan Leider, LEE STEMKOSKI – фото №1
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Paper book «Essential Mathematics for Games and Interactive Applications», authors James M. Van Verth, Lars M. Bishop – фото №1
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth James M. Van Verth, Lars M. Bishop
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2», authors Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson – фото №1
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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Jason Pace Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson
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Paper book «The Game Maker's Apprentice: Game Development for Beginners», authors Jacob Habgood, Марк Овермарс / Марк Овермарс /  – фото №1
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The Game Maker's Apprentice: Game Development for Beginners
Jacob Habgood Jacob Habgood, Марк Овермарс / Марк Овермарс /
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Paper book «Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development», authors Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe – фото №1
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Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development
Armando Barreto Armando Barreto, Fatemeh Abyarjoo, Francisco R. Ortega, Malek Adjouadi, Naphtali Rishe
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «Assessing the Quality of Experience of Cloud Gaming Services», author Стивен Шмидт / Стівен Шмідт /  – фото №1
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Assessing the Quality of Experience of Cloud Gaming Services
Стивен Шмидт / Стівен Шмідт / Стивен Шмидт / Стівен Шмідт /
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Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
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Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
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Paper book «Collaborative Worldbuilding for Video Games», author Kaitlin Tremblay – фото №1
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Collaborative Worldbuilding for Video Games
Kaitlin Tremblay Kaitlin Tremblay
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Paper book «Video Games in Psychotherapy», author Robert Rice – фото №1
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Video Games in Psychotherapy
Robert Rice Robert Rice
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Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
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Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
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Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
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Paper book «Logic And Language Models For Computer Science (Third Edition)», authors Dana Richards, Henry Hamburger – фото №1
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Logic And Language Models For Computer Science (Third Edition)
Dana Richards Dana Richards, Henry Hamburger
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Paper book «Logic And Language Models For Computer Science (Third Edition)», authors Dana Richards, Henry Hamburger – фото №1
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Logic And Language Models For Computer Science (Third Edition)
Dana Richards Dana Richards, Henry Hamburger
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Paper book «Algorithms and Networking for Computer Games», authors Harri Hakonen, Jouni Smed – фото №1
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Algorithms and Networking for Computer Games
Harri Hakonen Harri Hakonen, Jouni Smed
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Paper book «Works of Game: On the Aesthetics of Games and Art», author Джон Шарп / Джон Шарп /  – фото №1
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Works of Game: On the Aesthetics of Games and Art
Джон Шарп / Джон Шарп / Джон Шарп / Джон Шарп /
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Paper book «Meaningful Game Design: The Methodology and Psychology of Tabletop Games», author Devon Allcoat – фото №1
Paper book «Meaningful Game Design: The Methodology and Psychology of Tabletop Games», author Devon Allcoat – фото №1
Paper book «Dungeons and Desktops: The History of Computer Role-Playing Games 2e», authors Matt Barton, Shane Stacks – фото №1
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Paper book «Metaprogramming GPUs with Sh», authors Michael McCool, Stefanus Du Toit – фото №1
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Metaprogramming GPUs with Sh
Michael McCool Michael McCool, Stefanus Du Toit
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «VR Developer Gems» – фото №1
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Paper book «Game Physics Pearls» – фото №1
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Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
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The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
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