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Games development and programming
33 products
Paper book «Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee», author Ezra Thess Mendoza Guevarra – фото №1
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Modeling and Animation Using Blender: Blender 2.80: The Rise of Eevee
Ezra Thess Mendoza Guevarra Ezra Thess Mendoza Guevarra
4117 UAH
Delivery from UK 20-30 days
Paper book «Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4», author Abhishek Kumar – фото №1
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4529 UAH
Delivery from UK 20-30 days
Paper book «Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games», author Ben Tyers – фото №1
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5352 UAH
Delivery from UK 20-30 days
Paper book «GameMaker: Studio 100 Programming Challenges», author Ben Tyers – фото №1
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4117 UAH
Delivery from UK 20-30 days
Paper book «How to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way», authors Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan – фото №1
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How to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way
Minhaz-Us-Salakeen Fahme Minhaz-Us-Salakeen Fahme, Tanimul Haque Khan
4117 UAH
Delivery from UK 20-30 days
Paper book «Game Programming with Unity and C#: A Complete Beginner’s Guide», author Casey Hardman – фото №1
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Paper book «Sound and Music for Games: The Basics of Digital Audio for Video Games», author Robert Ciesla – фото №1
Paper book «Game Development with GameMaker Studio 2: Make Your Own Games with GameMaker Language», author Sebastiano M. Cossu – фото №1
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Paper book «Beginning Game AI with Unity: Programming Artificial Intelligence with C#», author Sebastiano M. Cossu – фото №1
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Paper book «Let’s Build a Multiplayer Phaser Game: With TypeScript, Socket.IO, and Phaser», author Oscar Lodriguez – фото №1
Paper book «Developing 2D Games with Unity: Independent Game Programming with C#», author Jared Halpern – фото №1
Paper book «Exploring Game Mechanics: Principles and Techniques to Make Fun, Engaging Games», author Maithili Dhule – фото №1
Paper book «The Way We Play: Theory of Game Design», author Michael Killick – фото №1
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The Way We Play: Theory of Game Design
Michael Killick Michael Killick
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Paper book «Beginning Game Development with Amazon Lumberyard: Create 3D Games Using Amazon Lumberyard and Lua», author Jaken Chandler Herman – фото №1
Paper book «Beginning Unity Android Game Development: From Beginner to Pro», author Kishan Takoordyal – фото №1
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Paper book «Practical Shader Development: Vertex and Fragment Shaders for Game Developers», author Kyle Halladay – фото №1
Paper book «Learn JavaFX Game and App Development: With FXGL 17», author Almas Baimagambetov – фото №1
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Learn JavaFX Game and App Development: With FXGL 17
Almas Baimagambetov Almas Baimagambetov
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Paper book «Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2», authors Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson – фото №1
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Build Your Own 2D Game Engine and Create Great Web Games: Using HTML5, JavaScript, and WebGL2
Jason Pace Jason Pace, Jebediah Pavleas, Kelvin Sung, Matthew Munson
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «Unity Networking Fundamentals: Creating Multiplayer Games with Unity», authors Khagendra Kumar, Sloan Kelly – фото №1
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Paper book «Game Development with Construct 2: From Design to Realization», authors Evan Leider, LEE STEMKOSKI – фото №1
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Paper book «Java Game Development with LibGDX: From Beginner to Professional», author LEE STEMKOSKI – фото №1
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Paper book «Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders», author Daniel Ilett – фото №1
Paper book «The Game Maker's Apprentice: Game Development for Beginners», authors Jacob Habgood, Марк Овермарс / Марк Овермарс /  – фото №1
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The Game Maker's Apprentice: Game Development for Beginners
Jacob Habgood Jacob Habgood, Марк Овермарс / Марк Овермарс /
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Paper book «Basic Math for Game Development with Unity 3D: A Beginner's Guide to Mathematical Foundations», authors Gregory Smith, Kelvin Sung – фото №1
Paper book «Game Development with Unreal Engine 5 Volume 1: Design Phase», author Tiow Wee Tan – фото №1
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