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Games development and programming
434 products
Paper book «Minor Platforms in Videogame History», author Benjamin Nicoll – фото №1
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Minor Platforms in Videogame History
Benjamin Nicoll Benjamin Nicoll
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Paper book «Persuasive Games: The Expressive Power of Videogames», author Ian Bogost – фото №1
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Paper book «Real Time Cameras: A Guide for Game Designers and Developers», author Mark Haigh-Hutchinson – фото №1
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Real Time Cameras: A Guide for Game Designers and Developers
Mark Haigh-Hutchinson Mark Haigh-Hutchinson
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Paper book «Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects», author Anastasia Salter – фото №1
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Paper book «Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects», author Anastasia Salter – фото №1
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Paper book «GPU Pro 360 Guide to Rendering», author Wolfgang Engel – фото №1
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GPU Pro 360 Guide to Rendering
Wolfgang Engel Wolfgang Engel
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Paper book «Tabletop Game Accessibility: Meeple Centred Design», author Michael James Heron – фото №1
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Tabletop Game Accessibility: Meeple Centred Design
Michael James Heron Michael James Heron
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Paper book «AI for Games», author Ian Millington – фото №1
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AI for Games
Ian Millington Ian Millington
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Paper book «Visual Design Concepts For Mobile Games», author Chirstopher Carman – фото №1
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Visual Design Concepts For Mobile Games
Chirstopher Carman Chirstopher Carman
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Paper book «Blender for Visual Effects», author Sam Vila – фото №1
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Paper book «Holistic Mobile Game Development with Unity», author Penny de Byl – фото №1
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Paper book «Game Design Deep Dive: Role Playing Games», author Joshua Bycer – фото №1
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Paper book «How and Why We Make Games: The Creative Confusion», authors Artur Ganszyniec, Marta Fijak – фото №1
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How and Why We Make Games: The Creative Confusion
Artur Ganszyniec Artur Ganszyniec, Marta Fijak
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Paper book «Designing Games Meant for Sharing», author Ioana-Iulia Cazacu – фото №1
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Designing Games Meant for Sharing
Ioana-Iulia Cazacu Ioana-Iulia Cazacu
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Paper book «A Gamer's Introduction to Programming in C#: Welcome Brave Adventurer!», author Aaron Langille – фото №1
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Paper book «Great Games Need Great Leaders: Multiclassing to Lead Game Development Teams», author Matthew John Dyet – фото №1
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Paper book «The Pocket Mentor for Game Audio», authors Greg Lester, Jonny Sands – фото №1
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The Pocket Mentor for Game Audio
Greg Lester Greg Lester, Jonny Sands
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Paper book «Python: A Practical Learning Approach», authors Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh – фото №1
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Python: A Practical Learning Approach
Shriram K. Vasudevan Shriram K. Vasudevan, Sini Raj Pulari, T.S. Murugesh
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Paper book «Game Design Deep Dive: Trading and Collectible Card Games», author Joshua Bycer – фото №1
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Paper book «The Influence of Delay on Cloud Gaming Quality of Experience», author Saeed Shafiee Sabet – фото №1
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Paper book «Classic Game Design: From Pong to Pac-Man with Unity», author Franz Lanzinger – фото №1
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Paper book «Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders», author Daniel Ilett – фото №1
Paper book «The Game Writing Guide: Get Your Dream Job and Keep It», author Anna Megill – фото №1
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Paper book «One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge», author David L. Craddock – фото №1
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Paper book «AI for Games and Animation: A Cognitive Modeling Approach», author John David Funge – фото №1
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Paper book «The Pocket Mentor for Animators», author Hollie Newsham – фото №1
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The Pocket Mentor for Animators
Hollie Newsham Hollie Newsham
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Paper book «The Pocket Mentor for Animators», author Hollie Newsham – фото №1
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The Pocket Mentor for Animators
Hollie Newsham Hollie Newsham
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Paper book «Logic And Language Models For Computer Science (Third Edition)», authors Dana Richards, Henry Hamburger – фото №1
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Logic And Language Models For Computer Science (Third Edition)
Dana Richards Dana Richards, Henry Hamburger
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Paper book «Logic And Language Models For Computer Science (Third Edition)», authors Dana Richards, Henry Hamburger – фото №1
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Logic And Language Models For Computer Science (Third Edition)
Dana Richards Dana Richards, Henry Hamburger
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Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
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Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
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Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
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Paper book «Region Locked», authors Dazz Brown, Greg S-C, Matt Barnes – фото №1
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Region Locked
Dazz Brown Dazz Brown, Greg S-C, Matt Barnes
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Paper book «Architecture for the Commons: Participatory Systems in the Age of Platforms», author Jose Sanchez – фото №1
Paper book «Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling», author Toiya Kristen Finley – фото №1
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Paper book «Learning C# Programming with Unity 3D, second edition», author Alex Okita – фото №1
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Paper book «Honoring the Code: Conversations with Great Game Designers», author Matt Barton – фото №1
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Paper book «Introduction to Game Physics with Box2D», author Ian Parberry – фото №1
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Paper book «Honoring the Code: Conversations with Great Game Designers», author Matt Barton – фото №1
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Paper book «Virtual Cities: An Atlas & Exploration of Video Game Cities», author Konstantinos Dimopoulos – фото №1
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Virtual Cities: An Atlas & Exploration of Video Game Cities
Konstantinos Dimopoulos Konstantinos Dimopoulos
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Paper book «Learning C# Programming with Unity 3D, second edition», author Alex Okita – фото №1
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Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
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Paper book «Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels», author Toiya Kristen Finley – фото №1
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Paper book «Location-Based Gaming: Play in Public Space», author Dale Leorke – фото №1
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Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
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Paper book «No-Code Video Game Development Using Unity and Playmaker», author Michael Kelley – фото №1
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