Games development and programming
452 products
Paper book «VR Developer Gems» – фото №1
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Paper book «Game Physics Pearls» – фото №1
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Paper book «VR Developer Gems» – фото №1
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Paper book «Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday», authors Eric Klopfer, Jason Haas, Louisa Rosenheck, Scot Osterweil – фото №1
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Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Eric Klopfer Eric Klopfer, Jason Haas, Louisa Rosenheck, Scot Osterweil
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Paper book «Procedural Content Generation via Machine Learning: An Overview», authors Adam J. Summerville, Matthew Guzdial, Sam Snodgrass – фото №1
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Procedural Content Generation via Machine Learning: An Overview
Adam J. Summerville Adam J. Summerville, Matthew Guzdial, Sam Snodgrass
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Paper book «Game Balance», authors Brenda Romero, Ian Schreiber – фото №1
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Game Balance
Brenda Romero Brenda Romero, Ian Schreiber
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Paper book «Alternate Reality Games: Gamification for Performance», author Charles Palmer – фото №1
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Paper book «Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code», authors Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar – фото №1
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Creating Games with Unity, Substance Painter, & Maya: Models, Textures, Animation, & Code
Adam Watkins Adam Watkins, Jingtian Li, Kassandra Arevalo, Matthew Tovar
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Paper book «Design and Implementation of 3D Graphics Systems», authors Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa – фото №1
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Design and Implementation of 3D Graphics Systems
Jonas de Miranda Gomes Jonas de Miranda Gomes, Luiz Velho, Mario Costa Sousa
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Paper book «Understanding Kids, Play, and Interactive Design: How to Create Games Children Love», author Mark Schlichting – фото №1
Paper book «Interpersonal Positioning in English as a Lingua Franca Interactions», authors Birgit Swoboda, Svitlana Klötzl – фото №1
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Interpersonal Positioning in English as a Lingua Franca Interactions
Birgit Swoboda Birgit Swoboda, Svitlana Klötzl
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Paper book «Digital Holography», authors Jun-chang Li, Pascal Picart – фото №1
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Digital Holography
Jun-chang Li Jun-chang Li, Pascal Picart
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Paper book «Game Invaders: The Theory and Understanding of Computer Games», authors Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey – фото №1
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Game Invaders: The Theory and Understanding of Computer Games
Clive Fencott Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey
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Paper book «Introductory Programming with Simple Games: Using Java and the Freely Available Networked Game Engine», authors Brian C. Ladd, Christopher James Jenkins – фото №1
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Paper book «The Game Narrative Toolbox», authors Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley – фото №1
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The Game Narrative Toolbox
Ann Lemay Ann Lemay, Jennifer Brandes Hepler, Tobias Heussner, Toiya Kristen Finley
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Paper book «Surviving Game School…and the Game Industry After That», author Adrian Earle – фото №1
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Paper book «Surviving Game School…and the Game Industry After That», author Adrian Earle – фото №1
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Paper book «Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming», authors Brian Guenter, Sung-Hee Lee – фото №1
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Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
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Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
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Paper book «Two- and Three-Dimensional Patterns of the Face», authors A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan – фото №1
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Two- and Three-Dimensional Patterns of the Face
A. L. Yuille A. L. Yuille, David Mumford, Gaile Gordon, Peter Giblin, Peter W. Hallinan
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Paper book «The Essentials of CAGD», authors Dianne Hansford, Gerald Farin – фото №1
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The Essentials of CAGD
Dianne Hansford Dianne Hansford, Gerald Farin
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Paper book «Practical Rendering and Computation with Direct3D 11», authors Jack Hoxley, Jason Zink, Matt Pettineo – фото №1
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Practical Rendering and Computation with Direct3D 11
Jack Hoxley Jack Hoxley, Jason Zink, Matt Pettineo
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Paper book «Scripting Farming Simulator with Lua: Unlocking the Virtual Fields», authors Manuel Leithner, Zander Brumbaugh – фото №1
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Scripting Farming Simulator with Lua: Unlocking the Virtual Fields
Manuel Leithner Manuel Leithner, Zander Brumbaugh
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Paper book «The Essential Guide to Game Audio: The Theory and Practice of Sound for Games», authors Scott Looney, Steve Horowitz – фото №1
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Paper book «Reliable Computer Systems: Design and Evaluation, Third Edition», authors Daniel P. Siewiorek, Robert S. Swarz – фото №1
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Reliable Computer Systems: Design and Evaluation, Third Edition
Daniel P. Siewiorek Daniel P. Siewiorek, Robert S. Swarz
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Paper book «COLLADA: Sailing the Gulf of 3D Digital Content Creation», authors Mark C. Barnes, Remi Arnaud – фото №1
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COLLADA: Sailing the Gulf of 3D Digital Content Creation
Mark C. Barnes Mark C. Barnes, Remi Arnaud
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Paper book «Advanced Game Development with Programmable Graphics Hardware», authors Alan Watt, Fabio Policarpo – фото №1
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Paper book «Real-Time Volume Graphics», authors Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger – фото №1
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Real-Time Volume Graphics
Christof Rezk-Salama Christof Rezk-Salama, Daniel Weiskopf, Joe Kniss, Klaus Engel, Markus Hadwiger
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Paper book «Mobile Robots: Inspiration to Implementation, Second Edition», authors Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones – фото №1
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Mobile Robots: Inspiration to Implementation, Second Edition
Anita M. Flynn Anita M. Flynn, Bruce A. Seiger, Joseph L. Jones
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Paper book «Non-Photorealistic Rendering», authors Amy Gooch, Bruce Gooch – фото №1
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Non-Photorealistic Rendering
Amy Gooch Amy Gooch, Bruce Gooch
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Paper book «Punk Playthings: Provocations for 21st Century Game Makers», authors Chris Lowthorpe, Sean Taylor – фото №1
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Punk Playthings: Provocations for 21st Century Game Makers
Chris Lowthorpe Chris Lowthorpe, Sean Taylor
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «Game Programming for Artists», authors Hanna Brady, Jarryd Huntley – фото №1
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Game Programming for Artists
Hanna Brady Hanna Brady, Jarryd Huntley
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Paper book «Understanding Kids, Play, and Interactive Design: How to Create Games Children Love», author Mark Schlichting – фото №1
Paper book «Understanding Video Games: The Essential Introduction», authors Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca – фото №1
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Understanding Video Games: The Essential Introduction
Jonas Heide Smith Jonas Heide Smith, Simon Egenfeldt-Nielsen, Susana Pajares Tosca
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Paper book «The GameMaker Standard», authors Andrew Howell, David Vinciguerra – фото №1
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The GameMaker Standard
Andrew Howell Andrew Howell, David Vinciguerra
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Paper book «Multimedia Ontology: Representation and Applications», authors Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /  – фото №1
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Multimedia Ontology: Representation and Applications
Anupama Mallik Anupama Mallik, Hiranmay Ghosh, Сантану Чаудхури / Сантану Чаудхурі /
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Paper book «Real-Time Shading», authors John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich – фото №1
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Real-Time Shading
John Hart John Hart, Marc Olano, Michael McCool, Wolfgang Heidrich
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