Book Series – Synthesis Lectures on Games and Computational Intelligence

5 products
5 products
Paper book «Affordance Theory in Game Design: A Guide Toward Understanding Players», authors Hamna Aslam, Joseph Alexander Brown – фото №1
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Affordance Theory in Game Design: A Guide Toward Understanding Players
Hamna Aslam Hamna Aslam, Joseph Alexander Brown
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Paper book «Game Theory: A Classical Introduction, Mathematical Games, and the Tournament», author Andrew McEachern – фото №1
Paper book «General Video Game Artificial Intelligence», authors Ahmed Khalifa, Diego Pérez Liébana, Jialin Liu, Julian Togelius, Raluca D. Gaina, Simon M. Lucas – фото №1
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General Video Game Artificial Intelligence
Ahmed Khalifa Ahmed Khalifa, Diego Pérez Liébana, Jialin Liu, Julian Togelius, Raluca D. Gaina, Simon M. Lucas
Not available
Paper book «Procedural Content Generation via Machine Learning: An Overview», authors Adam J. Summerville, Matthew Guzdial, Sam Snodgrass – фото №1
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Procedural Content Generation via Machine Learning: An Overview
Adam J. Summerville Adam J. Summerville, Matthew Guzdial, Sam Snodgrass
Not available