Book Series – Routledge Advances in Game Studies

28 products
28 products
Paper book «Forms and Functions of Endings in Narrative Digital Games», author Michelle Herte – фото №1
0
0
Not available
Paper book «Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice», author Адам Чепмен / Адам Чепмен /  – фото №1
0
0
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
Адам Чепмен / Адам Чепмен / Адам Чепмен / Адам Чепмен /
Not available
Paper book «Videogames and Agency», author Bettina Bódi – фото №1
0
0
Videogames and Agency
Bettina Bódi Bettina Bódi
Not available
Paper book «The Paradox of Transgression in Games», authors Kristine Jørgensen, Torill Mortensen – фото №1
0
0
The Paradox of Transgression in Games
Kristine Jørgensen Kristine Jørgensen, Torill Mortensen
Not available
Paper book «Gender, Age, and Digital Games in the Domestic Context», author Alison Harvey – фото №1
0
0
Not available
Paper book «The Paradox of Transgression in Games», authors Kristine Jørgensen, Torill Mortensen – фото №1
0
0
The Paradox of Transgression in Games
Kristine Jørgensen Kristine Jørgensen, Torill Mortensen
Not available
Paper book «Video Games and Social Competence», author Rachel Kowert – фото №1
0
0
Video Games and Social Competence
Rachel Kowert Rachel Kowert
Not available
Paper book «Gender, Age, and Digital Games in the Domestic Context», author Alison Harvey – фото №1
0
0
Not available
Paper book «Video Games and Social Competence», author Rachel Kowert – фото №1
0
0
Video Games and Social Competence
Rachel Kowert Rachel Kowert
Not available
Paper book «Videogames and the Gothic», author Ewan Kirkland – фото №1
0
0
Videogames and the Gothic
Ewan Kirkland Ewan Kirkland
Not available
Paper book «Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding», author Amy M. Green – фото №1