Книга Bloomsbury Curriculum Basics: Teaching Primary Computing

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A revised and updated easy-to-follow guide to teaching primary computing, with ready-to-go lesson plan ideas for teachers who may not be specialists but who have to teach or co-ordinate this subject in their schools.

The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects. This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following: - Coding - New uses and capabilities of the program Scratch - Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT. The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!

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20557797
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Язык
Английский
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Описание книги

A revised and updated easy-to-follow guide to teaching primary computing, with ready-to-go lesson plan ideas for teachers who may not be specialists but who have to teach or co-ordinate this subject in their schools.

The Bloomsbury Curriculum Basics series provides non-specialist primary school teachers with subject knowledge and full teaching programmes in a variety of key primary curriculum subjects. This is a revised and up-to-date hands-on guide to planning and delivering primary computing lessons in a fun and refreshing way. Updates include the following: - Coding - New uses and capabilities of the program Scratch - Artificial Intelligence (AI) and virtual reality, including how to create art using AI and how to use ChatGPT. The teaching ideas are well-structured, engaging, easy to implement, and use mostly free tools that operate across the many digital platforms that primary schools use, while keeping in line with National Curriculum guidelines for KS1 and KS2. Each chapter offers practitioners an essential summary of all the information and vocabulary needed to successfully implement exciting computing lessons that will keep your class riveted!

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1296 грн
Доставка c UK 20-30 дней
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