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The textbook specifies the socio-pedagogical technologies that have been tested in the organisation of a pedagogical experiment on the use of tourist games as a means of developing the creativity of students in leisure time and on the basis of which the relevant methodological guidelines and recommendations have been developed. The main emphasis is placed on the organisational and executive aspect of active tourism programmes, which requires scientific erudition, professionalism, experience, communication competence, organisational skills, etc. from the teacher-coordinator of tourism games. The theoretical, methodological and practical developments on the development of creativity of student youth by means of tourist games were made by S. Dmytruk, and the manual also uses the experience of O. Dmytruk in the practical application of socio-pedagogical technologies in specialised tourist game programmes of the EcoTour Teamwork Centre.
The publication is addressed to teachers and students of higher educational institutions, students of higher educational institutions, specialists in the field of tourism, as well as organisers practicing in the field of physical recreation and active tourism, teachers and students of secondary schools, leaders of tourist clubs, circles and sections and the general public of amateur tourists.