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From the publisher:
The textbook is intended for cadets and students studying the discipline of Computer Graphics. The textbook covers the issues of the general introductory plan, which allows you to navigate in such a field of computer science as computer graphics. The mathematical and algorithmic foundations of representation of computer graphics objects and the efficiency of computing labour-intensive operations of three-dimensional graphics are considered. Application packages for working with raster and vector images are considered. The examples show the use of standard machine graphics algorithms, interface tools, modern multimedia software, etc.
Authors: Candidate of Military Sciences, Professor M.F. Pichugin; Candidate of Technical Sciences I.O. Kankin; Candidate of Technical Sciences, Associate Professor V.V. Vorotnikov.