English
APress / APress /
Clear all
Graphics programming
17 products
Paper book «Immersive 3D Design Visualization: With Autodesk Maya and Unreal Engine 4», author Abhishek Kumar – фото №1
0
0
4529 UAH
Delivery from UK 20-30 days
Paper book «Accurate Layer Selections Using Photoshop’s Selection Tools: Use Photoshop and Illustrator to Refine Your Artwork», author Jennifer Harder – фото №1
Paper book «Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games», author Ben Tyers – фото №1
0
0
5352 UAH
Delivery from UK 20-30 days
Paper book «GameMaker: Studio 100 Programming Challenges», author Ben Tyers – фото №1
0
0
4117 UAH
Delivery from UK 20-30 days
Paper book «Core Blender Development: Understanding the Essential Source Code», author Brad E. Hollister – фото №1
0
0
4529 UAH
Delivery from UK 20-30 days
Paper book «Modular Design Frameworks: A Projects-based Guide for UI/UX Designers», author James Cabrera – фото №1
Paper book «Unreal for Mobile and Standalone VR: Create Professional VR Apps Without Coding», author Cornel Hillmann – фото №1
Paper book «Practical Shader Development: Vertex and Fragment Shaders for Game Developers», author Kyle Halladay – фото №1
Paper book «Python Graphics: A Reference for Creating 2D and 3D Images», author Bernard Korites – фото №1
0
0
Not available
Paper book «Coding Art: The Four Steps to Creative Programming with the Processing Language», authors Mathias Funk, Yu Zhang – фото №1
0
0
Not available
Paper book «The Cool Stuff in Premiere Pro: Learn advanced editing techniques to dramatically speed up your workflow», authors Andy Edwards, Dylan Osborn, Jarle Leirpoll, Пол Мерфи / Пол Мерфі /  – фото №1
0
0
The Cool Stuff in Premiere Pro: Learn advanced editing techniques to dramatically speed up your workflow
Andy Edwards Andy Edwards, Dylan Osborn, Jarle Leirpoll, Пол Мерфи / Пол Мерфі /
Not available
Paper book «Game Development with Construct 2: From Design to Realization», authors Evan Leider, LEE STEMKOSKI – фото №1
0
0
Not available
Paper book «Game Development with Unreal Engine 5 Volume 1: Design Phase», author Tiow Wee Tan – фото №1
0
0
Not available
Paper book «Building Quality Shaders for Unity®: Using Shader Graphs and HLSL Shaders», author Daniel Ilett – фото №1