This is an automatically translated description
This is a touching story about growing up and friendship, about finding yourself and defending your own boundaries, about experiencing painful losses and building bridges in communication with your family.
Safiya is thirteen years old. She loves playing computer games and travelling to imaginary worlds in her fantasies. It is difficult for her to find a common language with her mother, who does not share her hobbies, and not only that, they are completely different. Safiya lives with her dad after her parents divorced, and she spends only weekends with her mum. One day they went to the theatre to see a play, after which they had a big fight, and a few days later Safiya found out that her mother was hospitalised and in a coma.
After this event, she finds herself in a magical land with unprecedented plants and a huge luxurious house. There, she meets a quirky and rebellious girl who looks suspiciously like herself, and a world of unusual magic and mysterious artefacts opens up before her. This is where Safiya's most important game begins - a game that will not only help her get to know her mother better, but also lead her through a difficult test.