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The manual contains scenarios of extracurricular activities in computer science for primary school, the content of which corresponds to the current programme for grades 2-4 of secondary schools. The proposed activities are aimed at systematising younger pupils' understanding of the basic concepts of computer science, developing basic computer skills, developing algorithmic thinking, and creating a positive attitude towards active cognitive learning.
The scenarios of the proposed activities successfully combine game and educational moments, show the importance and role of computer science in modern society, and focus on the development of students' communication skills, creativity, ingenuity, resourcefulness, etc. The manual contains methodological guidelines for preparing all extracurricular activities, taking into account the factors necessary for their successful organisation. The creative tasks placed under the heading "Box of Curiosities" will be useful for teachers in preparing subject weeks, non-standard lessons, thematic competitions, etc.
The textbook is accompanied by an electronic supplement available at [email protected].
It is intended for primary school teachers, computer science teachers and parents of students in grades 2 and 4.